Ridley's Cohort
First Post
Storyteller01 said:Seems like the developers are using a mindset more akin to Magic: the Gathering then actual role playing. Then again, the ads for 3.0 used to hype "getting D&D back into the dungeon..."
(Preventitive anti-snark): not bashing MtG in anyway. It's a good game. But the mechanics in 3.5 seem to be taking on a similar flavor...
It is a fair point.
Let me be the devil's advocate and say that at least they are trying to more consistently apply a coherent standard of power balance to everything. The yardstick in this case is small scale combat. If you do not like it, it is easy to houserule. The group I am in houseruled a few spells from 1 min/lvl to 10 min/lvl precisely because they were otherwise too weak for our style of play. If we ever shift to kick in the door mode, we may reconsider.
I strongly agree with Deset Gled. Invisibility was fair as a 2nd level spell for combat purposes. But the older versions would have been good deals when used outside of combat as a 3rd or even 4th level spell. As a 2nd level spell Invisibility made hiding abilities obselete, especially outside of combat. Similar story for Spider Climb.