I'm about to run Storm King's Thunder for four players. I've already read the introduction of the adventure beforehand, and most of the reviews are kinda ambiguous...
Like
Tyranny of Dragons this AP can be a real gem with some work ofc.
I integrated the two (along with others) as it made sense to do so.
Tyranny of Dragons being the primary campaign storyline.
What are your thoughts on it ? Any tips before running?
Yes.
Read through the
Enhancing Storm Kings Thunder thread on Enworld.
The Alexandrian has some useful content if you do not want to use the entire
Remix but it does establish some beautiful relationships between the various giant leaders.
Introduce Felgolos the adult bronze dragon in Lyn Armaal (Chapter 9) early on for the PCs to build a repoire.
Use the
gargoyle thread to inject some life into the gargoyles in the last chapter.
Check out Slyfourish's articles on
Storm Kings Thunder and
Iymrith (use the Iymrith signature spells)
Check out
Greenwood's article on Iymrith for some ideas
You may want to use the Mythic Iymrith in
Wyrms of the Realms: Mythic Encounters
There is a Guide on DMsGuild but it is not necessary given all these other sources. There are plenty of interesting ideas and sources on the net.
I had the PCs encounter multiple giant dens/lairs in order to obtain a conch as I did not want to leave a large part of the book unplayed - Chief Guh cracked her conch when she fell through the floor after the PCs unleashed ridiculous amounts of damage on her, the mad-struck stone giant Thane smashed hers against the stalactite once she found out what the PCs were after (I tricked the PCs into revealing it), the cloud giant Countess Sansuri proved too strong and they managed to escape with Felgolos after they were imprisoned - they finally gained their conch from Duke Zalto.
I integrated the Adventure League storyline where Hartkiller is resurrected which made things rather messy as the giant kin were divided in loyalty between Anam's run son and the Storm King Hekaton - the two evil daughters fled Maelstrom, the elder Mirran, a Quintessant, sided with Iymrith against her father (along with her lover Orlekto) while Nym, made her way to the court of Hartkiller.
I brought in a lot of giant politics as Hekaton had lost a lot of support and he was torn between rescuing his youngest and doing what was right for giantkind. Did he really want a civil war between giants? Would he face Hartkiller on the battlefield knowing Hartkiller held the legendary soul-stealing weapon from Jarl Rynd
ölg? He already warned the PCs that this was a giant matter and not to get involved (i.e. attack Hartkiller) as that would likely bring about an all-out war between giants vs smallfolk
I also brought in the powerful Baron Rajiram as a third power-player complicating matters.
Do use the Seer from the Adventure League as an expert on Giants.
One last thing, I had the cloud giant Zephyros commune via multiple chessboards as he tried to decipher key players in the giant struggle and discover hidden meanings and solve riddles through the chessboard positionings, and the players go to assist him. He frequented them more than once on their travels.
There is a lot of amazing content/lore to draw from.