About to start Darksun - What have been your experiences with it?


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I really enjoyed the setting, but I have yet to see a decent conversion to 3e. One of best things about the Dark Sun setting was its uniqueness; most conversions that I've seen try to stick to the letter of the 3.x rules, rather than the flavor of the setting. The athas.org official netbook's are probably the best conversions, but I have a few problems with them (for example, the rampant use of ECL's to balance the races, leaves many of the more unique races unplayable at lower levels.) The worst conversion was the recent article in Dragon. It essentially tried to shoehorn everything from 3e and the recent XPH into Dark Sun. (I have a hard time imagining monks running around on Athas!)
My advice, stick with 2e. I know that 2e has a bad reputation with many players, but Dark Sun was designed around it, and with lack of decent conversions 2e is still the best option.
 


Since you start out as 3rd lvl you could probably play everything but thri-kreen starting out, you could give the wild talent feat (2 psp + 1 1st lvl power) as a freebie to normal races, or assume a start above 3rd if someone wants a Thri-kreen.
I wonder if there is someway to balance out the inqualities of nobles and slaves in a single adventuring party. Just roleplaying I suppose.
2nd ed DS really had the most terrible imbalances, random psionics, and huge racial advantages.

Are you going to use lifeshaped equipment? it ranges from the groteseque-
symbiots that burrow in through your head, but grant higher wis or int too ridiculus - a large lizard worn as a backpack that stores (nonconusmables)
in its stomach and can hand them to you with its long tounge.
 

reveal said:
...For those of you that have played in Darksun, did you like it/hate it/were indifferent about it? I just want to know what I'm getting into. ;)...

My experiences with Dark Sun are almost universally positive (up to and incluing the Dark Sun video game, which was a blast)
 

shadow said:
I really enjoyed the setting, but I have yet to see a decent conversion to 3e.
If you can get it, you might want to try out Strutinan's (of WOTC boards) conversion.

Where the athas.org team started from the Prism Pentad to do their conversion, Strutinan started from the DS1E and DS2E rules to do his conversion.

But he got shouted down so many times (mainly because he incessantly put down the athas.org conversion for all the reasons that were a part of the "official conversion" agreement with WOTC; the athas.org team HAD to do it the way they did, or they couldn't have done it at all...), he has withdrawn it from general circulation.

So good luck finding it. And no, I don't have a copy. :(
 

reveal said:
He has sent us info and pointed us to Athas.org. Most of the group wants to give the world a chance but we all think it's weird and a few players are finding it not that interesting, simply from reading the material. Mind you, we have never played DS before, so this is only from reading.

You can't go by what's on athas.org. They do mostly the rules updates. The setting material must still be gleaned from the 2e material. It's a spectacular setting, one of TSR's best.

It's weirdness is what makes it stand out. If anyone wants to play yet-another-Tolkien-ripoff, then there are already four dozen settings out there for you (many published by Wizards themselves: FR, DL, Eberron). If you, like me, would rather play a campaign that is different enough to really deserve publishing and support, then Dark Sun is great.
 

My experiences with Dark Sun can be summed up in 3 points.

1) You should in NO WAY rely on gear to get by. I'm not suggesting taking VoP, mind you (because that would mean not using what little gear you do get), but being able to get by without needing X Widget, Y Weapon, or Z armor is definitly a big plus.

2) Fear Halflings. It's not just that they're cannibals, which they are. Halflings are terrors on Athas. They travel in swarms. They're sneaky, devious, ruthless and deadly. Poison, traps, and guerilla tactics are their meat and potatoes. Er.. well.. no, actually, you're their meat and potatoes, but they do those other things also.

3) There are no gods in Athasian cosmology. Clerics worship one of the 4 elements. Get a Water Priest on your side. Being able to create water in large ammounts, on command is like being able to print your own money. It's an amazingly powerful negotiations tool when dealing with just about anyone (other than halflings, heh) and in the harsh climate that Dark Sun offers, it's very useful to your own survival.
 

I absolutely love Dark Sun, but imo, focusing on the survivalist aspect of the setting ("Roll for starvation... you take 6 points of damage. Roll for dehydration...") really does it a disservice.

The brutality of the elements works best as a backdrop for a typical action/intrigue type campaign.
 

Speaking of halflings, people will want to know what makes them so nasty.

Here's a brief history of the halflings. They were the first people of Athas, along with the ancestors of the thri-kreen. They invented life-shaping biotechnology, and the first clerics and druids were halflings. There were no psionicists or wizards at the start, and Athas was a water world (the Blue Age).

The life-shapers tried an experiment to increase the food output of the ocean. They failed, miserably. The Brown Tide ruined their civilization. The few remaining civilized halflings created the Pristine Tower (presumably using druidic magic) to save the world. They drained the sun (turning it yellow or green) and turned the world green (the Green Age). The Pristine Tower started warping the proto-kreen into the current six kreen subspecies (as well as trin and zik-chil). It also warped the halflings into today's races, leaving some the way they were. Life-shaping techniques were mostly lost. A number of halflings, on the Jagged Cliffs, retain these techniques, as if they're using a cookbook. (Eg they don't know what they're doing, just following rituals, but they can still make life-shaped items. Any attempt to create a new item generally fails or ends in disaster.)

Psionics came out of the Pristine Tower, as well as the pyreen. The pyreen are a long-live "perfect" humanoid race exhibiting features of all the humanoid races. They are, on a whole, wise, benevolent and beautiful (but rare) druids (all 16th-level+ druids and psions) except for one.

Rajaat, the First Sorcerer. The inventor of magic. The most hated being on Athas, except most people don't know he exists. Twisted and ugly but amazingly intelligent, he devised arcane magic. It consists of draining life energy from plants (and animals and intelligent beings, if you're epic) to cast spells. If you're a defiler, and most wizards were in his day (though rare), anytime you cast a spell you destroyed plants and the land itself. This land wouldn't regenerate for at least 100 years, and many cases far longer. Ever wonder why Athas is a desert? Defilers could instead drain the land when they prepared spells instead of when casting them (a stealthier tactic) although people would wonder why there's a wide circle and gray and black ash around your tent... you had to buy plants to keep the suspicious neighbours from lynching you.

Anyway, Rajaat wanted to return to the Blue Age, and put the halflings in their rightful place as the sole living humanoids on Athas and replace the forest with the ocean. Genocide. Alas for him, halflings made terrible wizards, so he got together some human wizard/psions, then known as Champions, and told them to wipe out the other races. Some succeeded, some did not. He himself was supposed to "deal" with the halflings. To boost their power and make them immortal, he stole energy from the sun. Again. Now it's bloated red and very hot.

Then they found out Rajaat's real plans, and, unable to kill him (eg he's totally immune to magic, seeing how he invented it) they sealed him in another plane. He swore revenge. The Champions then started turning into even more powerful dragons. Their leader, Borys, became a full dragon, but went insane. (All dragons do. Whoops.) Do you really want a psychotic wizard/psion of 25th to 28th level flying around Athas wiping out anything not connected to raising his power? Many civilizations were destroyed, including that of the elves. The Tohr-Kreen survived untouched, but the small thri-kreen/avangion nation was destroyed.

Borys eventually came to his senses. The next most powerful champion, Dregoth, didn't go mad, but not knowing this, the other champions killed him. He came back as a lich, and didn't bother inviting the other champions to his "next-life" party. Very rude of him.

But back to the halflings. Other than those of the Jagged Cliffs, most live in the Forest Ridge. Many are lawful neutral, but the "renegades" are chaotic neutral. Both won't hesitate to add you to their menu, even if you were polite to them and helped save their lives. Only powerful adventurers can make it through the Forest Ridge in one piece, and even some of those don't do so.

Halflings believe that a weapon made from a living creature works as a "bane" weapon, so a dagger made from your companion's thighbone will probably work quite well on you. See what I mean?

Halflings have been known to use the (rare) "agony beetle", a type of beetle that can use the Body Fuel feat. On you. Without permission, finesse or regard to your pain tolerance. When it's on your back you can't move, and that's when the halflings move in. Most halflings don't use these tactics, however. They'd rather communicate using bird whistles about the best ways to ambush you with arrows tipped with knock-out poison. They don't want to make you tired and stringy, after all. Makes for less meat.
 
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