I have a standing rule in my home game:
If you can't make the session, your character is now a plot device.
Most recently, two players couldn't make it to the game. While they slept, the camp was attacked by a new monster I created, the "Ethereal Mindspider". It cast ethereal webs around the absent characters sleeping forms, and in the Material world the rest of the party found that the two absent characters wouldn't wake up and they couldnt' move them without them going into convulsions and screaming.
The rest of the session consisted of them finding a way to the ethereal plane and combatting the mindspider as slowly drained the life essence of their helpless comrades.
One of the guys missed the next session as well, and that when they learned that the Mindspider they had just defeated had layed an egg-sace in inside the absent characters head. They ended up fighting several smaller versions of the mindspider, after they went back to the ethereal plane and tried to remove it.
People try not to miss sessions to often in my game.
If you can't make the session, your character is now a plot device.
Most recently, two players couldn't make it to the game. While they slept, the camp was attacked by a new monster I created, the "Ethereal Mindspider". It cast ethereal webs around the absent characters sleeping forms, and in the Material world the rest of the party found that the two absent characters wouldn't wake up and they couldnt' move them without them going into convulsions and screaming.
The rest of the session consisted of them finding a way to the ethereal plane and combatting the mindspider as slowly drained the life essence of their helpless comrades.
One of the guys missed the next session as well, and that when they learned that the Mindspider they had just defeated had layed an egg-sace in inside the absent characters head. They ended up fighting several smaller versions of the mindspider, after they went back to the ethereal plane and tried to remove it.
People try not to miss sessions to often in my game.
