Tehnai
First Post
I'm not one to care much about the whole "resting for a night brings you back to full health" thing, but it seems to be at the heart of many debates on these boards.
I think it's as such for simplicity's sake, myself, that being said, I can think of a very simple solution.
Why not make the "long rest" mechanic of an abstract length? Just mention it as being long enough for one's wounds to heal, long enough to craft such or such object, and so on. Through keeping the long rest abstract, one could have wounds close at the speed they would prefer. And there's no reason why the length of that rest couldn't be fluid (a day for scraps, burns, and study of one's spells, or a month for grievous wounds and so on).
I'd be happy if it was made so in the official rule. I could then tweak it to fit the flavor of my current campaign.
I think it's as such for simplicity's sake, myself, that being said, I can think of a very simple solution.
Why not make the "long rest" mechanic of an abstract length? Just mention it as being long enough for one's wounds to heal, long enough to craft such or such object, and so on. Through keeping the long rest abstract, one could have wounds close at the speed they would prefer. And there's no reason why the length of that rest couldn't be fluid (a day for scraps, burns, and study of one's spells, or a month for grievous wounds and so on).
I'd be happy if it was made so in the official rule. I could then tweak it to fit the flavor of my current campaign.