JRRNeiklot
First Post
Wouldn't it be quite easy to houserule it? Or use the old school module, which I'm sure will exist.
It's not that simple. Adventures will assume the default, so every room or encounter is going to assume the pcs are at or near full health. Which means if I houserule healing back to AD&D levels, I have to change everything else as well. The entire pace of adventures will assume pcs start the day at full health, so I'd have to change that too. It's much easier to leave healing at AD&D or even 3e levels and have a module for more healing than the reverse.