Definite clickbait. I had to come in here to double check that it wasn't some new sort of spam I had to delete![]()
I actually started to. Just caught myself in time.
Definite clickbait. I had to come in here to double check that it wasn't some new sort of spam I had to delete![]()
The problem is, you cast guidance, and it lasts for a full minute for someone so they have a long time to decide how to use it and whether they want to use it at all.
The problem is, you cast guidance, and it lasts for a full minute for someone so they have a long time to decide how to use it and whether they want to use it at all.
So you guys are arguing the d4 must be rolled only once you have committed to a specific other d20 roll, even though you can specifically roll the d4 before the check itself? (Note I a pretty easily convinced on this one - I don't want the abuse).
So you guys are arguing the d4 must be rolled only once you have committed to a specific other d20 roll, even though you can specifically roll the d4 before the check itself? (Note I a pretty easily convinced on this one - I don't want the abuse).
You're not committing to a roll. You're committing to a fictional action. The roll is the mechanic the DM uses to help him or her narrate the results of the adventurers' action and that only happens when the outcome is uncertain. Since the player can't establish whether an outcome is certain or uncertain, there is no way to know with certainty whether any given fictional action will call for a check (though an experienced player can probably guess right more often than not). It's only when you're asked for a roll (after you've committed to the action) that you can decide to use the bonus from guidance, before or after the roll.
You can roll the d4 before the check (once it is established that there is to be a check) but it makes no sense to roll it before the action because you don't know if the DM will even require a check to resolve its outcome.
Consider this: the player is considering disarming a trap and expects to make a skill check. Guidance is cast. He rolls d4 prematurely, gets a "4" and thinks he will go ahead and make the attempt (this is the scenario presented in the OP). The DM asks how exactly he will approach the task of defusing the trap. He says that he will lift the lever, turn the dial to "6" and cut the cord. The DM decides that each of those sub-actions is trivially accomplished and no skill check is necessary, but that cutting the cord when the dial is not set to "3" will result in an explosion and calls for a saving throw. What purpose did the d4 roll serve, apart from giving the player a false sense of security? None. It wasn't rolled before a check, because there was no check.
I am going into a dangerous area. Guidance on me to help me with something that might come up - none of us know what. Can I roll the guidance die when I cast it, or not? That's the question.