Rystil Arden
First Post
Some of the ones who had higher did, but some didn't. That would be the same wherever you draw the cutoff (especially when you consider non-core feats and items to be 'homebrew', a definition with which I don't quite agree).Sammael said:It is interesting to see that people who had AC above my listed value either:
1) used highly controversial official material (Vow of Poverty)
2) had more wealth than what is recommended by the DMG (significantly more, in some cases)
3) invested a disproportionate amount of wealth into defensive items
4) used homebrew rules and equipment
AC, like all other things, greatly varies depending on the type of campaign. However, going out of one's way to create an invincible (AC-wise) character does nothing except irk the DM and force him to metagame to be able to challenge one character without completely obliterating the rest of the party.
A 10th-level character is expected to have 49,000 gold worth of equipment. Let's say they spend less than half of it (22,000) on defense, of which one purchase is a +2 cloak of resistance (for 4,000), so that doesn't even raise AC. That leaves 18,000 for my Dex 12 halfling fighter in +3 full plate (~10000 GP), +2 tower shield (~4000 GP), +1 Amulet of Natural Armour (2000 GP), +1 Ring of Protection (2000 GP). That's 31 AC. Totally reasonable (in my opinion at least), completely core, and leaving the majority, 27,000 GP for the rest (with the 4,000 for the +2 cloak already deducted because those cloaks are useful), which can even afford a +2 weapon and a +4 stat item or a +3 weapon, 2 +2 stat items, and leftovers.