DungeonmasterCal
First Post
Korimyr the Rat said:edit: I also use a variant of Class-based Defense bonuses, mimicking Poor, Medium, and Good saving throw progression.
Yup...I do the same.
Korimyr the Rat said:edit: I also use a variant of Class-based Defense bonuses, mimicking Poor, Medium, and Good saving throw progression.
No, that makes magical weapons magic. Magic weapons with just enhancement bonuses are underpowered now. Magic swords should be something to be feared, not just a 5% increased chance to hit and it can hit the DR on some monsters.Korimyr the Rat said:I really don't think a +1 weapon should be able to disregard non-magical platemail. That makes magical weapons entirely too powerful. (Besides, the damage bonus on a magical weapon covers this nicely.)
Merlion said:It was avaible in 3.0 as well. Stoneskin spells, Adamantine armor...
People associate the term "damage reduction" with monsters special abilities, but all it really is is anything that reduces damage.
Like...armor for instance...