Academy of Drell, Part 5

We di... Oh no! One's getting away.. If he brings reinfor--

"Lyrique!! BLOW HIM UP!!"

Rallyn charges his orc at the fleeing orc and tries to wrap his legs up and slow him down.

Touch Attack Roll: 10 (6 roll +2 base +4 strength -4 circumstance +2 charge), Grapple Check: 17 (15 roll +2 base +4 strength -4 circumstance)
 

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Sildarin fires at the shaman.

Attack 10 (roll 2, +4 Dex, +2 BAB, +1 ferro, +1 MW arrows), possible range penalties. Damage 8 (26, +1 Str, +1 ferro)It seems my dice stopped liking me.
 



Zhure said:
Unless you have Stabilize Self, stabilization checks are a d10. :(

No problem, I'm just not being very hot with the rules at the moment...

Stabilization check (now I've bothered to look up the rules, so using d%): 11. Yes, you read it right, one point over... I'm beginning to think my dice don't like me :)
 
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Round 4
Initiative:
Mortimer 19
Lyrique 15
Charlotte 15
Victor 15
Rallyn 13
Orcs 12
"Shaman" 9
Sildarin 5


Sildarin still on round 3 looses a shaft at the fleeing shaman just as he leaves the water. It barely hits the shaman, killing him.

Stupid Inspire Courage.

The controlled #4 leaps onto the fleeing #1 and both fall to the ground in a grapple.

Need UMD check and 6d6 damage from Lyrique and an action from Charlotte.

The only visible orcs are #1 and #2.
 


The two grappling orcs are consumed in a paroxysm of fire from the wand Lyrique carries. When the bursts of light fade, both of them lie still and charred.

Rallyn, Charlotte, Sildarin, Victor, Lyrique, and Mortimer, all get 1700 experience points. (Including 300 from the alchemy shop encounter earlier.)
 


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