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Academy of Drell, Part 6

The Crimson Guard are an elite group of soldiers who answer directly to the Emperor - allegedly. Their actual existence is in doubt. Some rare dissidents within the empire claim that horrific atrocities have been committed by the Crimson Guard.

we're still within the "nothing happens within 24 hours" period, so if the group wants to rest, just let me know.
 
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As dawn breaks upon the cold and bleak shores of Drell, the bonfire has burnt low and the students left on the island are cuddled as close as they can to the blaze seeking warmth. It's obvious winter has a firm grasp on the north.

8 hours has passed, recover spells, decide on a course of action.
 

After his morning meditation and Slith recomposing his legs that had dissipated during the night, Sildarin starts walking towards the Academy.

We might as well take use of the library, it might give us a hint as to where the orcs' tribe resides.
And seeing if you could find a device that lets us look through clothes wouldn't hurt.
Do you have to start right in the morning?
Hey, I would be really bored if we couldn't have these wonderful conversations.
I can only fear the day you gain the ability to speak with others.
 

Mortimer wakes and stretches, feeling a little better than the night before. He moves closer to the fire, warming his hands.

"So, what's the plan for today? I'd like to head back to the Academy, see if I can find any healing potions or magic there."


OOC: How many hit points is Mortimer currently on? I lost track after the battle with the orcs.
 
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Lyrique will get up. Cry his eyes out for about an hour than compose himself and start Identifying the magic items. (first casting detect magic to see if any of the loot IS magical.)
 

Mortimer needs to make a Spot Check.

Lyrique- the only magical item located so far was the staff the shaman had and the wand you used to such good effect.

I am under the weather (flu), and have a Sunday RL game, so no update until Monday morning. I'll check in for clarifications, though.
 

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