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Academy of Drell, Part 6

Re: Charlotte: Initiative: 16, AC: 18, HP: 5/19, PP 8/11

GnomeWorks said:
Zhure, I need to know a few things before I can post an action. 1) Do psionics give any outward sign when used? 2) Does that apply to psionic combat modes, as well? 3) Does a creature know where a psionic combat attack mode came from?

The manifester is obviously doing something unless you've taken the appropriate Hide Power Feat(s) (see page 26 and 34 of the PsiHB). If the power has no displays, you could use either Bluff or Sleight of Hand to "trick" the target into believing you're doing nothing.

Also, a psionic attack mode is a spell-like ability and follows pretty much the same rules. I'll allow a defensive manifestation at a DC as if the psionic mode were a power of the same level based on it's PP cost (i.e., an Ego Whip takes 3 PP, so it's akin to a 2nd level power, so the base defensive manifestation DC would be 15+2=17).
 

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Rallyn (with Slith), Paenderig, Keith, Lyrique and Mortimer - orcs

The cloakroom is quite empty. A few unused hooks adorn the walls and there's clearly a place for shoes to be kept, and benches lining the walls, perhaps to make clothes changing easier.

The inside of the tower is very warm compared to the frozen wastes. No smell of burning wood or other fuels makes for an interesting riddle as to the source of the heat.

The wooden doorway is unlocked and leads into a large room that can only be described as a den. The walls are lined with the mounted heads of a multitude of rare beasts; gryphons, wyverns, odd birds, gigantic bats. All of the creatures so displayed are either avian or capable of flight.

The floor is of the same dark marble-like stone of the rest of the tower, but covered in a rich woven carpeting in muted earth tones. From a distance, it'd almost appear like moss, lichen and rich soil.

A glass display case is on the northern wall, with a halfspear in it. The spear head flickers with a rich flame, providing light for most of the room.

In the northwest corner is another door, but this one is similar to the bronze-like entrance door to the tower itself.

Charlotte, Sildarin (with Kari), and Travellios - giants

16 Charlotte
13 Giant (readied action)
11 Travellios
7 Sildarin <

Travellios falls to the ground at the giants feet. The giant looks askance and prods him with the club a few times - relatively gently. Pointing at Charlotte with the immense club he mutters in a guttaral pidgin common, "You surrender so me can go check cave."
 

"Amazing! If I didn't know better I would say we were in the hunting lodge of a Windrider." It would explain the lack of windows and the trophies." Lyrique says. "Hey Rallyn, Know why they always hang the heads of lions on walls? Because if they hung the back ends they would be 'cat-ass-trophies'!" Lyrique smirks while continuing the search. He will spend some time looking at the spear and eventualy make his way to the next door.
Bardic Knowledge: 12+7= 19
 

Keith inspects the spear, "That was the worst thing I have heard all day Lyrique.... but perhaps this spear could be useful?"

Keith checks over the container to see if it can be removed.
 


Mortimer groans at Lyrique's joke. "Terrible, truly terrible, my friend." He moves over towards the spear case. "Not that I'm saying that I could do any better, mind you."

He puts a hand on Keith's shoulder as he starts to inspect the case. "Be careful. I'd like to check it over for traps before anyone touches it." If given time, Mortimer will search the case and the spear for any sign of danger.

(Search +9)
 



Into the Woods

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