Arnwyn
First Post
Not at all. Not even close. I do exactly what you do (Necromancer Games modules in FR) and I still use my FR stuff a lot.jester47 said:I find that Campaign and Generic accessories seem to cause me to exclude the material of one type or another. Does anyone else find this to be true?
Here is an example when I use say a Necromancer Games Module in my FR campaign, it seems that I do not use the accessories I bought for FR at all. And to use the accessories I bought for FR, I basicly have to write the adventure.
Now, I do use the FR geographical material far more than any FR rules-related material, and geographical material is constantly used whenever I run an adventure (that's also because I'm sick to death of more feats, PrCs, spells, and magic items - I don't buy books when that's the main focus). Sometimes I will add adventure material from the campaign accessory (like from Serpent Kingdoms, for example) that may link two different modules together; or simply expand the module with campaign material. (Due to my lack of time, I rarely "modify" - I'll more likely add/expand to fit the current/past campaign events.)
Needless to say, I'm not entirely sure what you're talking about. (And believe me - my time limitations are quite extreme.)
I also think you might be mixing up "Campaign Sourcebooks" with "splatbooks". Two different things. (Serpent Kingdoms, UE, and/or Shining South are far different than Complete Divine...)