ViciousPenguin
First Post
I'm toying with the idea of changing, slightly, the way experience works in my next campaign. My idea is to have PC's gain and 'bank' experience points to 'spend' at some other time - probably while training for their next level. I've summarized my current thoughts below. Maybe some of you would be so kind as to tell me what you think of them.
Your thoughts please
GAINING AND SPENDING EXPERIENCE POINTS
As characters interact with the world they gain experience points. Most NPCs earn around 100 XP per year after reaching adulthood, with exceptional individuals earning more. PC's are very exceptional and earn experience at a greatly enhanced rate.
As experience is earned it can be 'spent' and applied to various things. Commonly, XP are spent in order to gain new levels in a class, but other uses for them are available.
TRAINING FOR CLASS LEVELS
There are two ways to train for new class levels: self training and professional training. Depending on what class you are trying to advance in, and whether or not you are training yourself, you may have to pay a penalty when 'spending' XP for this. You may spend up to 20 XP per hour (up to 200 XP per day) when training for a new class. You must, of course, note what class you are training toward when 'spending' XP this way.
Penalty / Training type and class
0% / Self training, NPC class (commoner, warrior, etc.)
20% / Self training, PC class
0% / Professional training, PC class
30% / Self training (pioneering), prestige class
0% / Professional training, prestige class
20% / Unbalanced multi-class (cumulative with other penalties)
TRAINING FOR FEATS
Feats do not leap unbidden into the mind. Like class levels, training must occur. The type of training and its length will vary depending on the feat in question. Typically, training might consist of any of the following:
* 2 weeks of professional training
* 4 weeks of self training
* 3 noteworthy attempts at the feat on separate occasions in game
TRAINING FOR SKILL POINTS
Skills must be practiced in order to be advanced in. Generally speaking, in order to advance a skill it must have been used at least once in game durring your previous level. Otherwise, if it is applicable, three days of training will be sufficient to advance a skill by one rank
TRAINING FOR EXTRA FEATS
It is possible to learn more feats than normal by spending additional XP. This may be usefull if you need to gain a particular feat before training for levels in a prestige class. However, the cost of learning extra feats is very high:
700 XP x character level
Furthermore, you cannot have more than double the number of feats that you would normally have at your current character level (bonus feats for class or race excluded). Thus a 6th level human fighter would normally have 8 feats, but could purchase 3 extra (at a cost of 4200 XP each) for a total of 11. Any extra feats bought in this fashion should be carefully noted.
TRAINING FOR EXTRA SKILL POINTS
In a manner similar to training for extra feats, one can train for extra skill points. This option is presented for similar reasons and the cost is likewise prohibitive:
300 XP x character level
One may not have more extra skill points of this sort than they have character levels and any extra skill points bought in this fashion should be carefully noted.
Your thoughts please