Angel Tarragon
Dawn Dragon
This is cool. I may have to put it to use.
What 'other' benefits are you gaining? Let's see . . . with a new level you gain another hit die, maybe a better save, some skill points, BAB, possibly a feat, and a class ability or two. Same stuff (pretty much) every level. Nothing really new. Nothing 'other' than what you got last level. And yet each level costs proportionally more than the previous one. So, it appears that as one goes up in level it becomes more difficult to learn new things. How curious . . .
ViciousPenguin said:Taryn said:I would go with a reduced cost (600 x level sounds good -- remember, for equal CR creatures we get about 300 x level), but, also I would add in that for each prerequisite feat you need for a feat (ie: how deep is it into a particular tree), it increases the XP cost by [assign arbitrary value here] say 25 x level or so per prerequisite feat[/assign arbitrary value here].
Again, I will entertain the notion that my 'costs' are too high. Thanks for the input. As for assigning an additional cost per prerequisite, I don't see the need. The player will have already purchased the needed feats (either through this system or with the slots gained with character levels) and thus the extra price has already been paid.