Accumulating and 'Spending' Experience Points


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What 'other' benefits are you gaining? Let's see . . . with a new level you gain another hit die, maybe a better save, some skill points, BAB, possibly a feat, and a class ability or two. Same stuff (pretty much) every level. Nothing really new. Nothing 'other' than what you got last level. And yet each level costs proportionally more than the previous one. So, it appears that as one goes up in level it becomes more difficult to learn new things. How curious . . .

But, that's not entirely true. As you go up in level, you tend to take on things that give you proportionately more xp. You could, instead of focusing on the xp needed to gain a level, focus on the xp needed divided by the xp of a typical encounter. Then they come out about the same.

And, given that the quality and power of magic items that you can gain as you improve in level grows rather quickly, it stands to reason that there's actually a faster accumulation of power at higher levels than at lower levels.

Dave
 

ViciousPenguin said:
Taryn said:
I would go with a reduced cost (600 x level sounds good -- remember, for equal CR creatures we get about 300 x level), but, also I would add in that for each prerequisite feat you need for a feat (ie: how deep is it into a particular tree), it increases the XP cost by [assign arbitrary value here] say 25 x level or so per prerequisite feat[/assign arbitrary value here].

Again, I will entertain the notion that my 'costs' are too high. Thanks for the input. As for assigning an additional cost per prerequisite, I don't see the need. The player will have already purchased the needed feats (either through this system or with the slots gained with character levels) and thus the extra price has already been paid.

Erk... you know, I'm pretty sure there was a reason I posted that part... but... I can't think of it at the moment... so, yeah, I'm pretty sure you're right on that part.

Now, as for something else I thought up while on my way into college today... what happens when somebody spends half their time under a professional trainer and half in self-training? I'm assuming that they just spend the XP cost (20% for self-trained PC class, in this case) while self-training.

Now, the question is: when you say that they can only spend 20 xp an hour: what happens with the XP penalty? Do you then spend, say, 24 xp an hour (the normal 20 xp + 20%), or, do you simply take longer to spend the experience (spending 16 xp towards your next class, and using the other 4 to cover the 20% penalty)?
 

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