Acquisitions Inc. switching to Daggerheart

They are purely optional but also highly utilitarian. They help players who are bad at reading sheets and/or keeping options available in their heads. They are an accessibility tool, not a system requirement, if that makes sense.
Agreed. I have really come around to the use of cards in TTRPGs, particularly since Dragonbane. Skeptic to believer. Cards have a tactile element that really helps some players, particularly when playing TTRPGs where so much of the game is "abstracted."
 

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Is/was Draw Steel a fad since we’ve been talking about fads in this thread. Has it been getting any more discussion in the larger rpg realms than ENworld that I don’t actively participate in? Just curious. As for Daggerheart, I may watch some actual plays and see what I think before I buy it and it’s sits on my shelf cause our group doesn’t feel like trying it.

Edit - more of a dagger heart related thread, not a draw steel, sorry for the off subject question.
 


Agreed. I have really come around to the use of cards in TTRPGs, particularly since Dragonbane. Skeptic to believer. Cards have a tactile element that really helps some players, particularly when playing TTRPGs where so much of the game is "abstracted."

Yup, considering how unbelievably huge all the deck-builder games are I'm always a little surprised that more RPGs haven't done a good job integrating that sort of thing. 4e tried, 5e has had spell cards for a while (but there's just so many of them). I think they work especially with with DH's intentional design of limited "load out" + Vault as a mechanic of play. It's not just an "accessibility" thing, it helps track everything in a clean fashion as you level up and want to shuffle abilities around.

Not required, but nice to be included in a very reasonably priced core set (instead of how much Wizard was charging for each spell card box).

Edit: in fact, shades of Gloomhaven's design there.
 

They are purely optional but also highly utilitarian. They help players who are bad at reading sheets and/or keeping options available in their heads. They are an accessibility tool, not a system requirement, if that makes sense.
Yeah, still not really appealing to me, personally, compared to a character sheet.
 

Yup, considering how unbelievably huge all the deck-builder games are I'm always a little surprised that more RPGs haven't done a good job integrating that sort of thing. 4e tried, 5e has had spell cards for a while (but there's just so many of them). I think they work especially with with DH's intentional design of limited "load out" + Vault as a mechanic of play. It's not just an "accessibility" thing, it helps track everything in a clean fashion as you level up and want to shuffle abilities around.

Not required, but nice to be included in a very reasonably priced core set (instead of how much Wizard was charging for each spell card box).

Edit: in fact, shades of Gloomhaven's design there.
Having cards for reference is not deckbuilding.
 



They don't have to appeal to you. It isn't like they cost extra. My point is people that use "ew cards" as a point against DH are wrong.
My point was that it was interesting to hear from somebody who had a similar distaste to me who has reluctantly enjoyed it in practice.

It does seem to me that are more elegant solutions further upstream in the design process: never heard of anyone making "Skill cards" for games such as 5E, Call of Cthulu, Traveller, etc. Might be a better design basis than Gygaxian Spells/Powers.
 

They don't have to appeal to you. It isn't like they cost extra. My point is people that use "ew cards" as a point against DH are wrong.
I don't really like cards with my TTRPGs either. I get the slight aversion. They don't make me say, "ew," but they've never appealed to me as a side resource, neither the class cards, magic item or monster sets.

Cards for deckbuilding games are one thing, but I've never purchased a card-based resource pack for a TTRPG ever.

I recognize that it doesn't make sense. I just don't like mixing my RPG book games with cards.
 

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