Acquisitions Inc. switching to Daggerheart

Like which RPGs make the best lunch?
I never finished it due to how Cortex licensing kept being obtuse and restrictive, but I did start something with the name Carts of Darkness inspired by Anthony Bourdain's street food episodes and Stephen Chow's God of Cookery : "This game is about a small community of food trucks and food carts. Some might have several people working in the same one, and in others it might just be one. There will be cooking, food delivery, and even competitions as the people in the community both aid and clash with one another."

It was to have some real recipes in it.
 

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It arguably has a lot of the design features that allow D&D to be so commercially successful that I outlined above- but not all of them.
As someone not terribly interested in getting into Daggerheart as a game, personally, this right here is what I do find most intriguing about it as a phenomenon. It does not have the same mixture as D&D, particularly the legacy part, but it does seem to be hitting a lot of D&D's strengths that, IMO, a lot of other TTRPG games have historically avoided for one reason or another. Similarly with the Plotweaver engine in the new Cosmere RPG, it seems we are entering an era of designers leaning more into what were sort of D&D distinctive 10 years ago, in new ways.

I remain fascinated to see how it works out, but really too early to assume success or fad-dom, IMO.
 







Until I find an RPG made out of an olive, I will go with one-page RPGs for lunch.

If you have one of those heavy-crunch RPGs for lunch, it soaks up way too much of the gin.
Challenge accepted.

 

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