Acquisitions Inc. switching to Daggerheart

So a little bit of pushback on differing opinions counts as "vigorously antangonizing [sic] others" nowadays? If you can't even stand a light heat, then you better get out of the kitchen while you can. ;)
Well, you are vigorously antagonizing, right? Granted, I don't really mind. I just don't see a point in continuing to explain my opinion, and you explaining your opinion, and then me explaining my opinion, then your opinion. I think the opinions have been sufficiently made.
 

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Well, you are vigorously antagonizing, right?
:unsure:

I just don't see a point in continuing to explain my opinion, and you explaining your opinion, and then me explaining my opinion, then your opinion. I think the opinions have been sufficiently made.
We normally call that process a "discussion." However, you seem to think that any pushback on your opinions counts as being "vigorously antagonizing," which is certainly a take.
 



:unsure:


We normally call that process a "discussion." However, you seem to think that any pushback on your opinions counts as being "vigorously antagonizing," which is certainly a take.
Pushback is great, but what do we think is going to happen in this exact instance? I'm gonna reiterate my opinion (Daggerheart = fad), and then you're gonna disagree with my opinion and call points into question, and then I'm going to disagree with your counter points, and then we're both gonna start cherrypicking each other's comments to take bits out of context and add little zingers until one or both of us are so personally invested and raw that we're checking our phones every 2 minutes throughout the day.

That is the pattern for disagreements here, right? Doesn't bother me. I'd just kinda prefer to conserve my energy for a different discussion today. 🤗
 
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If you can't even stand a light heat, then you better get out of the kitchen while you can. ;)

Hey.
Uncool.

You are vigorously antagonizing when someone indicates to you that you are coming on too strong, and you don't back off.

So, back off already.
 

I have posted repeatedly why I think that this is a ... poor analysis, and it substitutes ipse dixit reasoning (D&D is the biggest because D&D is the biggest, therefore D&D is the biggest) for any kind of useful information.

What does that mean? We know that D&D was first ... but it wasn't foreordained to be #1. It had a lot of competition early. It had a lot of struggles in terms of the company. It had several fallow periods. It had various noteworthy competitors. And the product has varied over time (TSR-era D&D is not the same as 3e is not the same as 4e is not the same as 5e).

I prefer to think of "why" something is the way it is. For example, I can talk about a lot of different industries, and I can explain why something might continue to succeed even in an undifferentiated market (usually due to advertising, brand loyalty, selective adoption of changes, etc.) and why it doesn't (disruption due to competitors, price competition, use of inferior materials when making it, etc.).

To me, the question of "why" makes the question interesting, because it can lead to actual conversations about design decisions- not just optimal design decisions, but also design constraints. This is what I often see lacking in a lot of conversations about TTRPGs- people ignore the actual market for a game, assuming X market (people like them, people they play with, an idealized consumer) as opposed to what the mass market might actually want.

Put another way- if I was a car designer, I wouldn't design pickup trucks. Yet I look around the road, and what do people keep buying? Pickup trucks.

EDIT- and this is why I think Daggerheart (and Shadowdark, and other games) always present interesting examples. Actual sales? They are revealed preferences. If Daggerheart is wildly successful, that will tell us a lot about what the mass market wants now, right?
Daggerheart is the first RPG in a very, very, VERY long time to really catch my attention. I really want to try it out, but probably won't get the opportunity until the next Los Angeles game con I can get to.
 



Daggerheart is the first RPG in a very, very, VERY long time to really catch my attention. I really want to try it out, but probably won't get the opportunity until the next Los Angeles game con I can get to.
It’s been a real blast. One thing I didn’t notice but now realize was profound was 1st level characters had that low level feel to them but without the brittleness of 5e 1st level characters. Running test runs of the Borderlands Box brings that back to me and even Teos says as a DM to watch out, def telegraph very very well.

I didn’t need to nearly as much in DH.
 

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