Parmandur
Book-Friend, he/him
No, not at all: I am sure I would have fun playing it if a friend or family member wanted to run it, it seems perfectly cromulemt and I do really like some things. The 2d12 resolution mechanic is very nice, as the doddcehedron is my favorite shape and it gets some of that Genesys engine energy without funky dice.We get it, you don't like Daggerheart.
But there ia not one way people play D&D in real life: it is a multivaliant phenomenon.
I thought I was being clear, but again: I am only mildly curious about Daggerheart as a game, and really not sold on some of it's design solutions. But as a cultural phenomenon, I find it very interesting, excitingand a sign of good health for the hobby...and, oh, look, this is a thread about Daggerheart as a cultural entertainment phenomenon.I’m not sure what Parmendur is posting about. They seem to be gleeful about DH surpassing shadowdark for some reason, while also generally disliking DH’s actual designs or not being interested in looking at said actual design before making sweeping statements.
I am not gleeful aboutnit beating Shadowdark in particular: Shadowdark is fine, and is doing quite well. I didn't bring it up, but somw6body said that Daggerheart will have Shadowdark style success: thatt is incorrect IMO, I think Daggerheart has already surpassed Shadlwdadks theoretical cultural high water mark, and has not necessarily peaked. That's not shade on Shadowdark. That's exciting for Daggerheart (as a cultural phenomenon)
I do ignore the threads about Daggerheart as a game, by and large. This thread is about Daggerheart being adopted by Acquisitions, Inc.Not saying anyone is doing anything wrong here, necessarily, but personally speaking, when I'm ambivalent about something, I tend to ignore it...
And it is worth noting that the most convincing case I have seen for Daggerheart was for someone coming from an ambivilent starting position.
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