Acquisitions Inc. switching to Daggerheart

We get it, you don't like Daggerheart.
No, not at all: I am sure I would have fun playing it if a friend or family member wanted to run it, it seems perfectly cromulemt and I do really like some things. The 2d12 resolution mechanic is very nice, as the doddcehedron is my favorite shape and it gets some of that Genesys engine energy without funky dice.

But there ia not one way people play D&D in real life: it is a multivaliant phenomenon.
I’m not sure what Parmendur is posting about. They seem to be gleeful about DH surpassing shadowdark for some reason, while also generally disliking DH’s actual designs or not being interested in looking at said actual design before making sweeping statements.
I thought I was being clear, but again: I am only mildly curious about Daggerheart as a game, and really not sold on some of it's design solutions. But as a cultural phenomenon, I find it very interesting, excitingand a sign of good health for the hobby...and, oh, look, this is a thread about Daggerheart as a cultural entertainment phenomenon.

I am not gleeful aboutnit beating Shadowdark in particular: Shadowdark is fine, and is doing quite well. I didn't bring it up, but somw6body said that Daggerheart will have Shadowdark style success: thatt is incorrect IMO, I think Daggerheart has already surpassed Shadlwdadks theoretical cultural high water mark, and has not necessarily peaked. That's not shade on Shadowdark. That's exciting for Daggerheart (as a cultural phenomenon)
Not saying anyone is doing anything wrong here, necessarily, but personally speaking, when I'm ambivalent about something, I tend to ignore it...
I do ignore the threads about Daggerheart as a game, by and large. This thread is about Daggerheart being adopted by Acquisitions, Inc.

And it is worth noting that the most convincing case I have seen for Daggerheart was for someone coming from an ambivilent starting position.
 
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Yes, sometimes players get a favourite game and won't tolerate any criticism, or sometimes players will tear a game down no matter what. This is an unhealthy stance. I agree.

Frustration kicks in, however, when the person you're arguing with has not played, read, or understood parts of the game, and continues to push negative views based on erroneous assumptions.

D&D is just a kill and loot game.
Fate lets players do whatever they want.
Shadowdark is purely for dungeon crawling and torch timers are stupid.
Daggerheart is just a mash up of ideas from other games and will soon be gathering dust on shelves.
Light games don't allow for interesting characters.
Story Now games don't work because the game world will be surreal.
All OSR fans are bigoted traditionalists who haven't moved past 1980.


Not everyone is going to love all games and no reasonable person assumes their favourites should have no detractors. Stubbornly clinging to misunderstandings is what often triggers the huge fights here, as well as not seeing the value of other playstyles. I'd say this reason is more likely than My favourite game is perfect and you must love it too.
Frustration also develops when someone mischaracterizes someone else's position.

Here's what I think: ambivalence about something really annoys some people who are extremely passionate about the same thing.
 

And if you want to, you can add the Success with a Cost from the 5e DMG and/or Fail Forward from outside of the game(at least I don't recall seeing it anywhere). That gets rid of the complaint that ability checks are binary.
Indeed, it is pretty easy to add a second dimension to add a "and/but" possibility
The Cosmere RPG takes the 5E chasis and does that basicwith a d3 roll added to the standard d20 check, easy to add that to standard 5E.
 

Any Daggerheart actual play videos (not just audio) out there anyone recommends? Other than Dodoborne and CR please? Not a fan of Dodoborne, and CR doesn't compare to my real life since they're all actors.
 

Any Daggerheart actual play videos (not just audio) out there anyone recommends? Other than Dodoborne and CR please? Not a fan of Dodoborne, and CR doesn't compare to my real life since they're all actors.
Good question. I'm not really an AP watcher. I know Darrington Press have some one-shots for each of the non-Age of Umbra campaign frames, but those probably lean more into character silliness than gameplay mechanisms (anyone that knows better, please correct me).
 

Good question. I'm not really an AP watcher. I know Darrington Press have some one-shots for each of the non-Age of Umbra campaign frames, but those probably lean more into character silliness than gameplay mechanisms (anyone that knows better, please correct me).
Ha! When I'm trying to gauge the actual gameplay for something, doesn't help when the players and GM look like they had to audition for it.

No offense to Matt Mercer or other professionals, but they aren't representative of typical.
 


Their 5E games are pretty normal.
You think so? I think their players are unusually charismatic. Plus, they're rarely argumentative or disruptive (many are also influencers), at least not as often as groups of...more regular people.

IMO, the use of a camera coupled with the promise of being streamed changes the entire dynamic. People are more performative when they know they're on camera, especially people who ARE performers.

P.S. No, I'm not suggesting recording people without their knowledge, haha!
 

You think so? I think their players are unusually charismatic. Plus, they're rarely argumentative or disruptive (many are also influencers), at least not as often as groups of...more regular people.

IMO, the use of a camera coupled with the promise of being streamed changes the entire dynamic. People are more performative when they know they're on camera, especially people who ARE performers.
I mean, they are somewhat better at silly voices.
 


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