Action Movies as D&D Adventures

Afrodyte

Explorer
I just figured out why I enjoy 4e so much more than previous incarnations of D&D.

Because I finally know what the system is meant to do. And it's not generic fantasy roleplaying.

I always felt that previous editions of D&D (especially 3e) were somewhat . . . disjointed. It was often a challenge to figure out what sort of play experience D&D was meant to give because the mechanics didn't always facilitate similar goals. For instance: making a character I'm interested in playing vs. making a character that fills expected party roles (Case in point: not all rogues are thieves, but if you play a rogue you need to max out "thiefy" skills; likewise, all fighters are not uncultured brutes, but the short class skill list and lack of skill points penalizes everything but an uncultured brute).

With 4e, things started to click.

I was looking at powers, skills, and feats, and they reminded me of what I see in action movies, not my favorite fantasy novels/films. It's like Die Hard as opposed to Lord of the Rings. Sure, there are fantasy trappings, but the feel is more akin to cinematic action. To test my theory, I made a list of some of my favorite action flicks. Then I realized . . .

These would make kick-ass D&D games!

So, here's a little thought experiment.

Convert the plots of various action movies into D&D adventures. Include sequels too, if you want!

Some starting points (by no means exclusive):
  • Die Hard
  • Lethal Weapon
  • Kill Bill
  • 300
  • The Matrix
  • The Three Musketeers
  • Mad Max
  • Big Trouble in Little China
  • Godzilla
  • Enter the Dragon
  • X-Men
  • Fantastic Four
 
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