Nah, that makes no sense. I guess my tweak is that I want it to remain balanced with the game. Charisma comes out too overpowered. In a role playing intense campaing like mine my bard would have a field day. Even though charisma has always been tied with luck, asi t is with mine, I always wanted to figure out if it was a way to balance it back out. Now with your new formula it bugs me. There should be a way to do action points without making any of the other ability scores more powerful than they already are.Scion said:So the stronger you are the less lucky you are?
I dont like penalizing people for having 'high' ability scores.. just penalizing them a bunch for having low ones![]()
With Heroic Metamagic, that's 20 levels of spontanious spellcasting metamagic feats per day.Scion said:Given that it is only half level +cha mod per day means that even at level 20 with a 30 cha (major investment) it is still only 20 action points a day.. which I can easily handle, especially as a good portion of the time the extra few points wont matter (either too low or already succeeded anyway).
DonTadow said:Even though charisma has always been tied with luck, asi t is with mine, I always wanted to figure out if it was a way to balance it back out.
When you think about it dex can have as much to do with luck as charisma does.
Bront said:With Heroic Metamagic, that's 20 levels of spontanious spellcasting metamagic feats per day.
That's 20 extra d6 bonuses to hit. And with the right feat, to damage too.
There are extra feats and classes as well that can grant even more action points.
No, it doesn't. But if you take a full-round action, then burn two points for a standard action...Scion said:There are things that grant move actions this is true, but remember that a standard action + move action does not a full round action make!
Bront said:Races of Eberron. Heroic metamagic lets you use AP to replace spell levels and instantly apply metamagic.
Also, some racial weapons allow you to use a few feats on multiple weapons, and allow an AP roll spent on attack to carry over to damage too.
Terraism said:No, it doesn't. But if you take a full-round action, then burn two points for a standard action...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.