Psion
Adventurer
Okay, I dig the UA variant on action points, in particular the bit about emulating feats. To accomodate a swashbucklery feel, I am making sure there is a copy of Feats and Masters of Arms at the table so players can try cool things.
However, though I don't necessarily want to go the spycraft route and want to give the characters a change to hoard a few points, I want them to generally use them.
What I am thinking of doing is taking the 5 + 1/2 level action points and splitting them up.
The 5 points you still get every level as a "reserve."
The 1/2 level points are freebies you get every SESSION, but you use them or lose them. So as I am running a level 5 game right now, all players will have 5 points until they gain a level (then they'll get 5 more that they can spend and bank), plus they get two at every session that they can use but not bank.
Any thoughts on the possible implications of this? Other ways to do it?
However, though I don't necessarily want to go the spycraft route and want to give the characters a change to hoard a few points, I want them to generally use them.
What I am thinking of doing is taking the 5 + 1/2 level action points and splitting them up.
The 5 points you still get every level as a "reserve."
The 1/2 level points are freebies you get every SESSION, but you use them or lose them. So as I am running a level 5 game right now, all players will have 5 points until they gain a level (then they'll get 5 more that they can spend and bank), plus they get two at every session that they can use but not bank.
Any thoughts on the possible implications of this? Other ways to do it?