Garnfellow
Explorer
Are there any significant differences between the implementation of action points in Unearthed Arcana and in Eberron?
You forget some uses:Doomhawk said:Well, Action Points in Eberron don't have most of the options presented in UA. You can't use them to boost feats or anything, only the base uses (add a bonus to a d20 roll).
In this regard, I think Eberron's system is superior. We did a couple of levels with the UA system before I picked up Eberron and added that "tweak". Action Points became a much more important part of the game when they were made "use 'em or lose 'em". Before that, they were really only used to auto-stabilize or held for a Very Bad Day (TM).Klaus said:Plus in Eberron you don't keep your Action Points from lower levels (they "reset" when you gain a new level). In UA (and d20 Modern), unspent action points carry over from one level to the next.
None of the general uses, but there are two feats that do.Garnfellow said:It's interesting that in Eberron it costs 2 Action Points to activate an extra use of a class ability, where it's only 1 point in the UA system. Any other Eberron uses that cost 2 points?