Action points

To which I say: Nonsense!
It's completely obvious to me that the AP granted by the power can be used in addition to the AP normally allowed for an encounter.
So, what you're saying is that you'd allow the player to use the AP even while his character was dead.
 

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Nonsense. The term "must" does not mean that you ultimately have to regardless of any other conditions. It just means under reasonable circumstances you are required to or suffer a penalty. The implicit penalty in this case being unable to use the AP at all.

To put it another way, if the character were to die before they used this AP, the "must" clause would not resurrect them. I "must" get to work on time, but this does not grant me time travel abilities when I am running late.

To which I say: Nonsense!
It's completely obvious to me that the AP granted by the power can be used in addition to the AP normally allowed for an encounter.
Tale makes a very valid point - there's no reason why the rule about 1 AP/enc is any more flexible than the rule saying being dead means being dead. Unless, of course, you have some bit of text to support that. A rule is a rule is a rule. Houserules can, of course, change them, but then it's not RAW anymore ;)
 

So, what you're saying is that you'd allow the player to use the AP even while his character was dead.


Regardless of the decision on this particular question, I absolutely would allow a player to use an action point when they were dead.

Of course, the fact that being dead prevents them from actually taking any actions would result in that action point being wasted. But if the player wanted to spend an action point - more power to him.

Carl
 

Regardless of the decision on this particular question, I absolutely would allow a player to use an action point when they were dead.

Of course, the fact that being dead prevents them from actually taking any actions would result in that action point being wasted. But if the player wanted to spend an action point - more power to him.

Carl

You can only spend action points on your turn. Pretty sure once you're dead, you no longer have turns.

Just sayin'. :)
 

You can only spend action points on your turn. Pretty sure once you're dead, you no longer have turns.

Just sayin'. :)

Hmm...

Do you not have a turn or do we simply skip over their turn because it's irrelevant to the living. Sounds like a pretty deep philosophical issue to me.

After all - if there is an afterlife, then they ought to have turns in that afterlife....

Carl
 

Seems to me the PHB says you can either use it for another action or use it for the paragon path feature. Here's the text.

Instead of taking an extra action when you spend
an action point, you can use a paragon path feature
or a feat that requires an action point. Whatever you
use an action point for, you can spend only 1 per
encounter.
 

First of all the enemy has to go to 0 HP to get the action point. Second this is Paragon give them the AP because it will probably be a rare event.
 

There are other paragon powers that can make the power usable each encounter. For example, the guildmaster can take your "extra" AP and use them for himself. So, assuming you can use the free AP power every encounter, the guildmaster would also be able to use an AP every encounter.

One thing to remember about the power though, you may get an extra AP every encounter, but you don't get to choose when you get to use it, which would be where your normal AP come into play. So, you may not want to have to wait for an ally to drop unconcious to get an AP, and instead use it at a strategically advantageous time.
 

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