D&D 5E (2014) Action & Reaction

It's important to remember that you can't necessarily do as much in a readied reaction as you could have done in the action you gave up in your turn to establish it. A reaction is more limited than a full action.

Suppose you have a 5th-level fighter armed with with two scimitars, one in each hand. If he takes the Attack Action in his turn, he gets three attacks: one for his normal attack, an extra one because of his Extra Attack class feature, and an off-hand attack as a bonus action. But if he spends his action to up a Readied action to attack when his foe does something particular, he can only make one attack as a reaction. The second attack and the off-hand attack would be lost because he is not taking the attack action on his turn.
 

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Hiya!

There is no "delay" action in 5e...it's pretty much covered using the Ready action. If you are asking Does a character have to act on his Initiative number, or can he wait to use it later in the round?, the answer is... ask your DM. :)

Sure, but by the rules, the answer is, "No, you can't"- you can ready an action, but not delay your whole turn.

Most DM's wouldn't have any problem with that because, well, why would they?

Ignoring the "the rules say so" argument, there are a number of arguments that I find persuasive, both from the "keep the game flowing" standpoint and from the "in game narrative" standpoint.

I'm just saying, don't count on pming's assessment of delaying your turn to be shared by your DM.
 

Hiya!

Sure, but by the rules, the answer is, "No, you can't"- you can ready an action, but not delay your whole turn.

Actually, by the rules, the answer is, "What does the DM say?". In the DMG, pages 4 and 5, it states multiple times something to the effect of "The DM decides if, and, or how, something is handled; or if something completely new needs to be made up to handle the situation", basically.

So, there not being a specific "rule" (like Delay), defaults to the rule of "What does the DM decide?". ALL rules (or lack thereof), default to this one, single, simple rule that so-o-o many people seem to treat as "not as official" as the more very narrowly focused rules (re: the list of 'actions' one can do in a round...Attack, Cast Spell, Use Item, etc).

Why is this? I'm not sure. I suspect it's because a lot of folks are used to things being much more binary now a days due to, well, everything. With the whole "Zero Tolerance" stupidity, the run-amok "PC'ing of everything-under-the-sun" (PC as in "Politically Correct"), etc, kids are taught what to think and not how to think. We have computers, in particular, where X = Y. Period. No exceptions. Video games have extreme limitations, and players of said games have learned to exploit them (appropriately called, "exploits"...go figure). Gamers quickly figure out that if they "move past the big purple tree, face the other way, wait 5 seconds, then turn around" that the big Soot Troll of Bengaar will respawn by the old swamp hut. They go kill it, get it's stuff, go back to just past the purple tree, turn, wait, turn back...and go kill the Soot Troll again. Rinse, repeat. This is binary. It will ALWAYS happen. And, funnily enough, when it doesn't, you will literally hear dozens if not hundreds of players bitching and moaning about how "the soot troll is glitched and the devs are doing nothing about it". When the devs 'fix' it so he doesn't respawn by doing that, said players bitch and moan again about the devs "nerfing" the game and taking away all the players fun.

Anyway, IMHO, a lot of RPG'ers nowadays are falling more and more into this 'binary trap' with regards to RPG's. By their very nature, RPG's are built to thumb their collective noses at 'absolutes'. Nothing, and I mean nothing in an RPG is absolute. Because of this, as the DMG points out in different verbiage, a DM's job is to fill in the blanks and decide outcomes when needed. How he does this is up to the individual DM; some just say no, some just say yes, some use other rules as is, some modify other rules in the game, some create all new rules from scratch. The point is... the DM doing this is "creating a rule". The rule he creates is every bit as "real" as the ones printed in the book. Claiming that a DM's rule (or ruling) is somehow "against the rules", when the DMG specifically states that the DM gets to do this as a rule, is not seeing the forest through the trees.

So, is there a "Delay" action? Nope. If the DM says there is a "Delay" action, is there? Absolutely. Is the fact that there wasn't a "Delay" action before, written in the book, but there is now, because the DM decided, somehow "ammunition for an argumentative player"? No way in H-E-double-hockey-sticks.


Ignoring the "the rules say so" argument, there are a number of arguments that I find persuasive, both from the "keep the game flowing" standpoint and from the "in game narrative" standpoint.

I'm just saying, don't count on pming's assessment of delaying your turn to be shared by your DM.

This I agree with. :) Don't count on my assessment. Some DM's just don't "get" what their role/job is as DM, or they only "get" part of it. One of the more weighty things a DM has to do is create or otherwise change rules to make his game run better. If a DM doesn't like how Multiclassing works at all (...raises hand... ), he can just up and say "Nope. Banning MC'ing in my campaign". This is a "weighty" decision because it can have serious effects on some players perceptions of the game and/or severely alter plans or ideas they had for characters. But, that's just one of the burdens a DM has to bare. Not having a Delay action covered directly in the rules isn't such a thing, IMHO, and I honestly can't see why a DM wouldn't just shrug his shoulders and say "Yeah, sure, you can wait to attack later on in the round if you want". That decision isn't likely to 'mess up' much of anything, and certainly shouldn't be something a player quits the game over (or other drastic reaction).

But, as The Jester said (although in different words)... go ask your DM. ;)


^_^

Paul L. Ming
 

The "DM makes the rules" rule only goes so far, though. As an AL DM, I don't think you would be allowed to create a "delay" action.

And, frankly, it rather annoys me, as I have recently been screwed by it and the DM just says, "The books says I get to make the rules. Did you miss THAT rule? Hah!"

As a player, I have to make decisions based on the only rules I have available to me: the rulebook. If you're not going to use the rules, why have them? I'm all for flexibility and fun, but if I have invested a lot of points in, say, the Influence Force power, to be told "in my game that power only works if you're the one doing the talking " completely gimps my character.
 

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