Herobizkit
Adventurer
Bards, Half-Elves, and Multi-classing were all amazing in 2e, especially with the advent of the Bard's Handbook.
In fact, all of those handbooks (except POSSIBLY the Elven Handbook - okay, just the Bladesinger kit) were extremely valuable for DMs and players alike - players got to make different flavors of classes via kits, and the DM had information on how such classes fit into a typical D&D society.
Specialty Priests were wonderful. Even the generic priesthoods in the Priest's Handbook gave plenty of flavour to differentiate various type of clergy and their societal and party roles.
Settings. Though only the Forgotten Realms actually took off into the mainstream, 2e had some of the most flavorful settings of any D&D era. Planescape, Dark Sun, Spelljammer, Al-Qadim, Birthright, Red Steel... even the resurgence of Dragonlance... they all offered something new to the standard D&D table.
If any of you remember the 4-volume Spell Compendium, I still have a set. It's AMAZING. I still use it to this day when I'm hurting for interesting magic items.
In fact, all of those handbooks (except POSSIBLY the Elven Handbook - okay, just the Bladesinger kit) were extremely valuable for DMs and players alike - players got to make different flavors of classes via kits, and the DM had information on how such classes fit into a typical D&D society.
Specialty Priests were wonderful. Even the generic priesthoods in the Priest's Handbook gave plenty of flavour to differentiate various type of clergy and their societal and party roles.
Settings. Though only the Forgotten Realms actually took off into the mainstream, 2e had some of the most flavorful settings of any D&D era. Planescape, Dark Sun, Spelljammer, Al-Qadim, Birthright, Red Steel... even the resurgence of Dragonlance... they all offered something new to the standard D&D table.
If any of you remember the 4-volume Spell Compendium, I still have a set. It's AMAZING. I still use it to this day when I'm hurting for interesting magic items.