Stormonu
NeoGrognard
I loved 2E. I actually managed to get something published for it in Dungeon Magazine (#78, Winter Tapestry). I used all the supplements I could get my hands on it for my game, except perhaps the Player's Option books (though I did use some of Combat and Tactics)
Somewhere within the first 90 days of playing 3E, I remember uttering "I'll never play 2E again."
However, last year I played a 2E version of Ravenloft for Halloween and it got me longing to break out my 2E books and give it a go again. Both 3(.5E/Pathfinder) have some great components, but so does 2E. I think 2E allows you to build and play a little faster, but 3E is a little less wonky/uneven and has more options that allow you to mechanically back up character options you take.
I do hate, however, what the charop boards did to the mentality around the 3E game. I'd have hated to see what D&D would have become if they existed in earlier versions of the game.
I think, in the end, I lean more towards 3E being my favorite.
Somewhere within the first 90 days of playing 3E, I remember uttering "I'll never play 2E again."
However, last year I played a 2E version of Ravenloft for Halloween and it got me longing to break out my 2E books and give it a go again. Both 3(.5E/Pathfinder) have some great components, but so does 2E. I think 2E allows you to build and play a little faster, but 3E is a little less wonky/uneven and has more options that allow you to mechanically back up character options you take.
I do hate, however, what the charop boards did to the mentality around the 3E game. I'd have hated to see what D&D would have become if they existed in earlier versions of the game.
I think, in the end, I lean more towards 3E being my favorite.