The Shaman
First Post
bd91, if you go back and re-read what I wrote upthread, I make a distinction between rumors which inform the characters about what's going on in the setting and rumors used to drive the referee's plot.You're so bound up in the idea of planted rumors being breadcrumbs you can't see alternative uses for them.
A rumor in my campaign might be something like, "An important client of a provincial governor has offered his loyalty to the Cardinal Richelieu, the governor's enemy." It's not a "clue" (5E's word) leading the adventurers anywhere in particular; it's just information on which they may act, or not, as they see fit.
So I see plenty of alternative uses for rumors, if by "alternative" you mean other than pushing some story along to the next scene in the referee's notes.
I think fudging the dice and illusionism go hand-in-hand; both are about fooling the players into believing their choices matter to suit the express purposes of the referee.I don't think placing clues, in an of themselves, is truly a fudge move. I deliberately sprinkle my campaign with clues and leads to a variety of things. The players get the information. Some of these clues are followed up and some are not. Without relevant data, a meaningful decision about ignoring that data cannot be made. It is when all decisions (including one to ignore all clues) lead to the same point that the decision becomes meaningless.
Planting clues or circulating rumors aren't strictly an example of either fudging or illusionism, but they can be used in the furtherance of the latter.
I'm reading exactly what you wrote, 5E.So you're interpreting my words in a particular way which you find unappealing.
And in fact, you go on to further advocate for illusionism again in another thread.
You're consistent in what you espouse, and you make very clear what you think makes up a good gaming experience. It's not necessary for me to add any particular interpretation or shading to your words.