The Shaman
First Post
Why is there only one sentry? Why didn't the party take other measures to protect themselves, like trapping the door to their sleeping quarters? Sounds like the players are pretty sloppy.For example, an assassin that sneak in and kills the sentry in a single hit followed by coup-de-gracing the entire party.
Do the characters have a chance to hear the sneaking assassin and wake up? Is a coup de grace an automatic kill, or is there a chance to survive? Does a coup de grace provoke a check for detection by the other characters? Sounds like the referee is cutting corners.
I know this is an off-the-cuff example, but this is the problem with off-the-cuff examples.
Why was it so critical that this character survive, instead of playing a new or different character?It was D&D 2E and I was playing a Paladin and I was about level 3, iirc (might have been 4).
For various reasons, the character got separated from the party and was having fatigue penalties on the way back to town. So the DM rolled a random encounter. It happened. The he rolled for type. 1d3 trolls. So he rolled 3 trolls.
Needless to say, I woke up to monsters that moved faster than me, had me surrounded and that I could not injure in any real way. End of the Paladin.
Agreed.Now this is worlds apart from deciding to fudge combat rolls on a regular basis. While I suspect that could be done too (after all, diceless roleplaying exists), I think it might make more sense to declare that up front and use a system where the lack of randomness is an expectation of the game design.
Right tool, right job.
I would describe that as fudging as well.I daresay most people would include "if I roll a crit on this next roll, it will just be a normal hit" to fit the definition of fudging. I would describe it as fudging, and used the term as such in the other thread.
I'm not seeing what pawsplay is seeing in that passage, nor do I think it's a significant difference either way.