The Shaman
First Post
FE, I responded to your post advocating giving players the illusion of choice so they connect the dots in the story you concoct instead of giving them actual choices and the freedom to pursue them.Absolutely true! Now, why you interpreted something as vague as "what you have prepared" that way, I'll never know.
That's how we got here.
I think the mentality that thinks fudging in the interest of fun is the same one which feels the need to control what's important in the game. I don't share that point of view. I think the players and their characters should be in control of the game. It's up to them to decide what's important and to pursue it accordingly. I'm just the guy who tends the scenery and herds the extras.
And yes, I understand that you have your preferences just like I have mine. I'm not trying to convince you of anything, nor am I trying to find fault beyond noting that what I want from a game is so clearly different from what you want.