[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)

This book would be way more badass if our mom literally became the cutlass!

Although it’s not a huge spoiler to say that a book titled “Scepter of Power” is going to involve a badass magic item at some point.

P.S. It is unclear to my why they used the British English spelling of “sceptre”, when the rest of the book is in American English. Maybe it seems fancier?
 

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My take, from a purely non-English speaking country...

English spelling sounds old-fashioned to American audience, it's best fitting for fantasy and pretend-past, especially for a word like sceptre that is not commonly used. But not enough for the game to be written using British spelling all the way. It's like a light version of the use of thee and thou in the old (excellent) Ultima Games.
 

Time rewinds again…. We see the angry mob accost Wendel and this time we choose:

27

We stifle our heroic impulse and watch [*?! I thought we were using the distraction to escape ?!*] as Wendel comes to the door "dressed in a curious shining gown".

He asks the spirits to forgive their misguided villagers and pronounces that Marla cannot be evil because her spirit is now one with theirs.

After such impeccable logic, the chastened mob disperses.

[*Umm, OK then. We are now two-for-two in rewinding time to be deus-ex-machina'd by people who glow.*]

We head out of town for real this time.

Turn to (44).

--

44

We trek across Seagate Island for a week until we reach Freeton where we pause on a ledge and look down at the city. It is bustling with activity as the day begins. We notice several ships in the harbor as well as the line of wharves that have been used for 300 years to move goods "both legal and illegal" across the Pirate's Alley into Saven.

We're hungry because our supply of stale bread and moldy cheese (taken from our shepherd's hut) has run out. Conveniently, we reveal that we do have a pouch with 4 gold coins, "the last bit of Landor's wealth Marla smuggled out of Saven after his death."

We can either buy food (39) or try to find Beldon (94).
 
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Interlude time.

Earlier, we learned that Wendel gave us the shepherd's hut two years ago. So what have we been doing for sustenance all that time? Where'd the bread and cheese come from? Did we grow our own grain and milk our own cows? We surely didn't buy food from the village of Delmer, because they were willing to murder us rather than let us in.

Yes, I'm nit-picking, but this kind of stuff bothered me as a kid, and still does.

---

Regarding the journey from Delmer to Freeton: some quick web searches tell me that the average person can hike about 8-15 miles per day, depending upon terrain and other factors. If we go with the low end of the range, given it's been established that Seagate Island is mountainous, we'll say a week of hiking took us about 56 miles.

For reference, Manhattan is about 13.5 miles long and about 2.5 miles wide at its widest. Grand Bahama Island is about 95 miles X 15 miles.

So Seagate Island is about four times longer than Manhattan (at least in one dimension), and maybe about half the size of Grand Bahama overall. Or we've hiked across the "short" part of the island and the rest of it is 500 miles long. Who knows, really?

Seagate Island must have extremely steep terrain that drops right down to the waterline, because we emerge from the mountains into Delmer and five minutes later we're on the wharf at Wendel's house; and now we're about to do the same thing in Freeton: emerge from the mountains and head down to the wharf to look for Uncle Beldon's house. (Also why does everyone live near the wharf?)

---

Regarding the money: I can distinctly remember that when I played this gamebook as a kid, I had 4 gold-colored coins that I kept in my cloth dice bag to represent Carr's gold pieces. I'm assuming foreign (to me) coins because no U.S. currency is gold-colored.
 

94

Surely our nice Uncle Beldon will feed us when we get to his house. The sooner the better!

We replace our four gold coins in our pouch and head into town. But although the scent of saltwater informs us that the road we are on heads towards the sea (and thus, the wharves), we realize we have entered "the deserted ruins of the oldest section of this ancient seaport."

Soon we are lost and have no choice but to turn to (60).

---

60

We realize this would be a good place for an ambush. And…

It's not. We emerge safely into a wide street full of people: the morning bazaar.

Hoping for a better view of how to get to the docks we step up on a crate and peer around. [*Why don't we just ask someone?*]

We spot two burly sailors clearly looking for someone; when they spot him, they move towards him "like a brace of lions stalking an animal in a herd". [*What is it with this book and lions?!*]

Fortunately, it's not us they are after, but another man in a sailor's cap who has his arm around an attractive woman. She clearly sees the approaching men, but rather than warn her companion, she turns him away from them, quickly pulling his body against her and writhing against him in mock passion. [*HOT! Especially when I was 13.*]

We can…

(220) warn the man he is about to be attacked, or
(66) if we'd rather not interfere

[*On the one hand, warning the man seems like the right thing to do. On the other hand, the last time we tried to intervene in a situation like this, we ended up dead.*]
 
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Interlude time.

Earlier, we learned that Wendel gave us the shepherd's hut two years ago. So what have we been doing for sustenance all that time? Where'd the bread and cheese come from? Did we grow our own grain and milk our own cows? We surely didn't buy food from the village of Delmer, because they were willing to murder us rather than let us in.

It's quite logical for herder of a few ewes to milk them and turn the milk into cheese for conservation. I am not surprised. The bread, however, is described as stale -- even without going to the village, there is the possibility that some of the village would barter some bread for cheese. If we go by Ulrik's words, Marla and us were forbidden to set foot in the village again, maybe not all are renouncing our fantastic, if mody, deary products because of fear of witches.

That or there is another village nearby, with a hospital, where we neglected to go, despite us coming frequently to get our bread.

Third possibility, Marla daily cast Create Food and Water, since it is quite clear she has magical power of her own. We got her to see a doctor when she stopped casting (because she was catatonic), hence the "stale" bread.


Regarding the journey from Delmer to Freeton: some quick web searches tell me that the average person can hike about 8-15 miles per day, depending upon terrain and other factors. If we go with the low end of the range, given it's been established that Seagate Island is mountainous, we'll say a week of hiking took us about 56 miles.

The most difficult and montainous hiking trail in france is 180 km long (across Corsica) and is designed to be done in 16 days, with daily walking times between of an average of 5-6 hours. Even if we're not physical beast, I'd say a young adult raised in a rural medieval environment, a shepherd, is more physically apt than an urban average person of the 21st century. Guides for this hike go from 5 days (for trained hikers) to 10 days as adapted for a fit person, but not too demanding. Going by this, I find a 80 miles value.

For reference, Manhattan is about 13.5 miles long and about 2.5 miles wide at its widest. Grand Bahama Island is about 95 miles X 15 miles.

So Seagate Island is about four times longer than Manhattan (at least in one dimension), and maybe about half the size of Grand Bahama overall. Or we've hiked across the "short" part of the island and the rest of it is 500 miles long. Who knows, really?

Seagate Island must have extremely steep terrain that drops right down to the waterline, because we emerge from the mountains into Delmer and five minutes later we're on the wharf at Wendel's house; and now we're about to do the same thing in Freeton: emerge from the mountains and head down to the wharf to look for Uncle Beldon's house. (Also why does everyone live near the wharf?)

Because everywhere else, the floor would be oblique because of the mountain slope!
 

60

We realize this would be a good place for an ambush. And…

It's not. We emerge safely into a wide street full of people: the morning bazaar.

Hoping for a better view of how to get to the docks we step up on a crate and peer around. [*Why don't we just ask someone?*]
Are we speaking the same language? We ran across the mountain. Mountains are usually effective blocks for population. Sure, it's close, but if you live on the northern side of the Cantabrica mountains and hike South, they no longer speak Spanish but Portuguese. And it has been so since the middle ages. If I draw a 80 miles circle from the place I live, in the middle ages, I'd depending on direction encounter 6 different languages from 2 different families and 3 groups that have trouble understanding each other -- maybe the author isn't following/aware of the convention that everyone is speaking Common?

Also, we're probably very shy. Mom did the interaction with people, there is a strong probability we never saw anyone except the passing cheese-buyer and some other kid keeping an herd. Asking people we don't know could be intimidating!


We spot two burly sailors clearly looking for someone; when they spot him, they move towards him "like a brace of lions stalking an animal in a herd". [*What is it with this book and lions?!*]
We could be in an African-like land? Lions were a threat to our sheeps?


Fortunately, it's not us they are after, but another man in a sailor's cap who has his arm around an attractive woman. She clearly sees the approaching men, but rather than warn her companion, she turns him away from them, quickly pulling his body against her and writhing against him in mock passion. [*HOT! Especially when I was 13.*]

We can…

(220) warn the man he is about to be attacked, or
(66) if we'd rather not interfere

[*On the one hand, warning the man seems like the right thing to do. On the other hand, the last time we tried to intervene in a situation like this, we ended up dead.*]

Gamebook wisdom tells us to intervene. Recently learned lesson teaches us to keep focused on our quest. Also, the woman is trying to hide him, calling out for him would just blow his cover.
 
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Third possibility, Marla daily cast Create Food and Water, since it is quite clear she has magical power of her own. We got her to see a doctor when she stopped casting (because she was catatonic), hence the "stale" bread.

This is now canon in my version of the story.

Are we speaking the same language?

I think so. IIRC this is a pretty standard D&D-land where language doesn’t matter.

Except when it does, of course.

Also, we're probably very shy. Mom did the interaction with people, there is a strong probability we never saw anyone except the passing cheese-buyer and some other kid keeping an herd. Asking people we don't know could be intimidating!

I might rant about this later, but there is some wonkiness with the timeline. We’ve only been on Seagate Island for two years. Our father died shortly after we were born. So what were we doing for the intervening 10-12-15 years depending upon how old we want to be?

Gamebook wisdom tells us to intervene. Recently learned lesson teaches us to keep focused on our quest. Also, the woman is trying to hide him, calling out for him would just blow his cover.

My paraphrasing didn’t make it clear, but she is clearly in on the press-gang attempt. With that said….
 

66

We shout a warning to the nearby man (specifically, "LOOK OUT! THEY'RE AFTER YOU!"). He immediately shoves the woman away, pulls a dagger, and gives us the manly head-nod of thanks.

We draw our cutlass. It's on!

One of the two combatants has a polished saber while the other wields a club, but has two daggers at his hips.

The crowd shouts in excitement at the fight and calls us out as "the beggar with the sword" who "looks dangerous".

We make a DEX test.

(35) if 19 or more
(87) if 18 or less

We roll 1 & 3, add it to DEX 12, and get 16.

Uh oh. Are we about to bite it, again?
 
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87

Amazingly, we do not instantly die on our failed DEX test. Instead we try to fight defensively, waiting for the pirate to attack. Which he does with a grin at our clumsy stance.

[I guess they're "pirates" now, rather than the more neutral "sailors"?]

DEX test again.

(80) if 17 or more
(233) if less than 17

[OK. Book. Seriously. Decide on how you're going to list these DCs. It should either be "N or more" and "less than N" every time, or it should be "N or more" and "N-1 or less" every time.]

We roll 2 & 4, add it to DEX 12, and get 18. Woohoo! Our first success!

---

80

The pirate swings his scimitar [formerly a saber] at us but we duck and it whistles past, fanning the hairs on the back of our neck. Our assailant is thrown off balance, catches his shoe in a conveniently located hole caused by a missing cobblestone, and falls to the ground. The crowd laughs.

We hear a grunt from behind us and turn to see the man we warned go down beneath the second pirate's club. Someone in the crowd advises us to run.

We do, and turn to (211).
 

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