Argyle King
Legend
I've read through some of the information about OSRIC on Backerkit.
The following descriptions stood out to me:
"...2. Adding Encounter Distance to the combat sequence, per AD&D rules. Not precisely the same method -- the AD&D rules for encounter distance and especially how they interact with surprise are at wargame-level complexity, when they really don't need to be. But encounter distance has been a missing element in OSRIC, so the basic concept is now in there...
...4. Initiative Sequence. The changes here are mostly nuanced, but we are bringing the system closer to the AD&D method of declaring your action at the start. The one 'major' change is that you roll your own side's initiative (1d6, and you go in the stated segment) instead of rolling a die for the 'other' side..."
For those who are familiar with AD&D, can you elaborate on how initiative worked?
Also, what do the above changes mean in the context of AD&D rules?
The following descriptions stood out to me:
"...2. Adding Encounter Distance to the combat sequence, per AD&D rules. Not precisely the same method -- the AD&D rules for encounter distance and especially how they interact with surprise are at wargame-level complexity, when they really don't need to be. But encounter distance has been a missing element in OSRIC, so the basic concept is now in there...
...4. Initiative Sequence. The changes here are mostly nuanced, but we are bringing the system closer to the AD&D method of declaring your action at the start. The one 'major' change is that you roll your own side's initiative (1d6, and you go in the stated segment) instead of rolling a die for the 'other' side..."
For those who are familiar with AD&D, can you elaborate on how initiative worked?
Also, what do the above changes mean in the context of AD&D rules?