Bullgrit
Adventurer
AD&D publication dates
Player’s Handbook – published 1978
Dungeon Master’s Guide – published 1979
1978:
D1 Descent into the Depths of the Earth – levels 9-14
D2 Shrine of the Kuo-Toa – levels 9-14
G1-3 Giants series – levels 8-12
S1 Tomb of Horrors – levels 10-14
1979:
S2 White Plume Mountain – levels 5-10
T1 The Village of Hommlet – levels “Introductory to Novice” [1-3?]
1980:
A1 Slave Pits of the Undercity – levels 4-7
C1 The Hidden Shrine of Tamoachan – levels 5-7
C2 The Ghost Tower of Inverness – levels 5-7
Q1 Queen of the Demonweb Pits – levels 10-14
S3 Expedition to the Barrier Peaks – levels 8-12
1981:
A2 Secret of the Slavers Stockade – levels 4-7
A3 Assault on the Aerie of the Slave Lords – levels 4-7
A4 In the Dungeons of the Slave Lords – levels 4-7
I1 Dwellers of the Forbidden City – levels 4-7
L1 The Secret of Bone Hill – levels 2-4
U1 Sinister Secret of Saltmarsh – levels 1-3
Looking over this list, I find a few interesting things:
You can’t play AD&D without both the PHB and the DMG, (all the charts for running the game is in the DMG), so you can’t technically play AD&D until 1979 or later. Now, I realize that many people bought the AD&D PHB in 1978 and filled in the rules gaps with OD&D for a year until the AD&D DMG was published. But Gygax and others often made sure to explain that AD&D was a completely different game than OD&D and BD&D. So it is strange that there was a year gap between publishing the first half (PHB) of the game and the second half (DMG) of the game.
And then there were six AD&D modules published in 1978, before the game system publication was complete. (These were all billed as “ADVANCED DUNGEONS & DRAGONS” modules.) Those first modules published for AD&D were for high levels – 8-14.
The first module for 1st level characters was published in 1979, (right on time with first being able to actually play AD&D), but the next wasn’t until 1981. Between those two, there were several adventures published for levels 4-7.
There was B1 In Search of the Unknown for 1st level characters in 1978, and B2 The Keep on the Borderlands in 1980, but they were for Basic D&D – see above about the separation of BD&D and AD&D.
This publication pattern seems odd:
Publish some major adventures for a game system that can’t be officially played yet.
Published high level adventures first.
And then later published almost exclusively for the mid-levels instead of a wide range of levels.
The whole publication process for AD&D in the first few years looks completely backwards. With a couple of exceptions, it looks like TSR should have started with their 1981 line up and worked backward to their high level adventures.
Bullgrit
Player’s Handbook – published 1978
Dungeon Master’s Guide – published 1979
1978:
D1 Descent into the Depths of the Earth – levels 9-14
D2 Shrine of the Kuo-Toa – levels 9-14
G1-3 Giants series – levels 8-12
S1 Tomb of Horrors – levels 10-14
1979:
S2 White Plume Mountain – levels 5-10
T1 The Village of Hommlet – levels “Introductory to Novice” [1-3?]
1980:
A1 Slave Pits of the Undercity – levels 4-7
C1 The Hidden Shrine of Tamoachan – levels 5-7
C2 The Ghost Tower of Inverness – levels 5-7
Q1 Queen of the Demonweb Pits – levels 10-14
S3 Expedition to the Barrier Peaks – levels 8-12
1981:
A2 Secret of the Slavers Stockade – levels 4-7
A3 Assault on the Aerie of the Slave Lords – levels 4-7
A4 In the Dungeons of the Slave Lords – levels 4-7
I1 Dwellers of the Forbidden City – levels 4-7
L1 The Secret of Bone Hill – levels 2-4
U1 Sinister Secret of Saltmarsh – levels 1-3
Looking over this list, I find a few interesting things:
You can’t play AD&D without both the PHB and the DMG, (all the charts for running the game is in the DMG), so you can’t technically play AD&D until 1979 or later. Now, I realize that many people bought the AD&D PHB in 1978 and filled in the rules gaps with OD&D for a year until the AD&D DMG was published. But Gygax and others often made sure to explain that AD&D was a completely different game than OD&D and BD&D. So it is strange that there was a year gap between publishing the first half (PHB) of the game and the second half (DMG) of the game.
And then there were six AD&D modules published in 1978, before the game system publication was complete. (These were all billed as “ADVANCED DUNGEONS & DRAGONS” modules.) Those first modules published for AD&D were for high levels – 8-14.
The first module for 1st level characters was published in 1979, (right on time with first being able to actually play AD&D), but the next wasn’t until 1981. Between those two, there were several adventures published for levels 4-7.
There was B1 In Search of the Unknown for 1st level characters in 1978, and B2 The Keep on the Borderlands in 1980, but they were for Basic D&D – see above about the separation of BD&D and AD&D.
This publication pattern seems odd:
Publish some major adventures for a game system that can’t be officially played yet.
Published high level adventures first.
And then later published almost exclusively for the mid-levels instead of a wide range of levels.
The whole publication process for AD&D in the first few years looks completely backwards. With a couple of exceptions, it looks like TSR should have started with their 1981 line up and worked backward to their high level adventures.
Bullgrit