cjosephs1s
First Post
While I've only ever played AD&D 2e and 3.x editions I've seen good and bad things about both.
AD&D: Campaign settings were abundant from TSR. While its great to create your own world its time consuming and having a pre generated world for you is very nice. So this could easily give the game a different feel just by getting a new campaing setting.
Limited advancement options. Pick a class and stick with it and your pretty ordinary. Multiclassing was hard due to the xp penalty for it and with the massive amounts of xp needed to level it just didn't seem practical.
Long campaings were fun. Given the massive xp you needed you really could develop your character over time. They could grow and change in personality.
You did have to quest for what you wanted most of the time which is nice but also what do you do with all that gold if you can't hire a wizard to make you a new weapon?
Thac0 and other game mechanics were difficult for new players to master
3.x This is probably my favorite of the two I played. Many more option and the mechanics are much simpler (most of the time)
Until Tome of Battle there wasn't really a great fighter class option even with prestige classes..
Too many fluff feats that are for character background or extremely specific uses. The books have tons of these. While interesting as they are I think most can be incorporated using roleplaying or other measures.
Spot Listen Search as class skills for like 3 classes. So my human fighter can't see or hear or look around for that brick that opens the secret door as well as your human rogue? why? That's like saying fighters have innately worse hearing, and eyesight than other classes, yet they spend years on guard duty. That makes sense. Needless to say after this same discussion my DM house ruled these as class skills for everyone.
Fun to just think up new character ideas and combos. The ideas are endless and can be done by yourself.
Encouraging miniatures in combat. This was great and gave combat a more realistic feel.
Open gaming for everyone! The OGL opened up creativity to numerous people and countless ideas blossomed into print
AD&D: Campaign settings were abundant from TSR. While its great to create your own world its time consuming and having a pre generated world for you is very nice. So this could easily give the game a different feel just by getting a new campaing setting.
Limited advancement options. Pick a class and stick with it and your pretty ordinary. Multiclassing was hard due to the xp penalty for it and with the massive amounts of xp needed to level it just didn't seem practical.
Long campaings were fun. Given the massive xp you needed you really could develop your character over time. They could grow and change in personality.
You did have to quest for what you wanted most of the time which is nice but also what do you do with all that gold if you can't hire a wizard to make you a new weapon?
Thac0 and other game mechanics were difficult for new players to master
3.x This is probably my favorite of the two I played. Many more option and the mechanics are much simpler (most of the time)
Until Tome of Battle there wasn't really a great fighter class option even with prestige classes..
Too many fluff feats that are for character background or extremely specific uses. The books have tons of these. While interesting as they are I think most can be incorporated using roleplaying or other measures.
Spot Listen Search as class skills for like 3 classes. So my human fighter can't see or hear or look around for that brick that opens the secret door as well as your human rogue? why? That's like saying fighters have innately worse hearing, and eyesight than other classes, yet they spend years on guard duty. That makes sense. Needless to say after this same discussion my DM house ruled these as class skills for everyone.
Fun to just think up new character ideas and combos. The ideas are endless and can be done by yourself.
Encouraging miniatures in combat. This was great and gave combat a more realistic feel.
Open gaming for everyone! The OGL opened up creativity to numerous people and countless ideas blossomed into print