AD&D1 Combat rounds - time

In the AD&D1 rule system, how did you play combat "rounds":

  • 1 minute rounds (the standard AD&D1 rule)

    Votes: 47 61.0%
  • 6 second segments (the subset of the standard AD&D1 rule)

    Votes: 17 22.1%
  • 10 second rounds (the standard B/ED&D rule)

    Votes: 12 15.6%
  • Something else

    Votes: 1 1.3%

We used 1 minute rounds in 1e and in 2e: being an abstract measure of time, there was no problem with it (just like we didn't mind memorization whereas many did). Right now, however, I have taken this concept a bit forward: a round represents a round, and that's it. When time constraints force it (like battling on a collapsing bridge), it is 10 seconds long. If the action is more relaxed, it is one minute. And when small armies duke it out, ten minutes. This does affect magic a bit, but who really cares? It is just a game for us, not reality simulation - not even the simulation of a fictional reality. :)
 

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I'm currently actively involved in 3.5, 1E, and Basic/Expert games. You know what? We measure combat in rounds in all three games. Not minutes and seconds. Sure we need to take segments into account with 1E, but even that is a relative term, as it's just a portion of the round. We ignore real-world units of time, during combat.
 


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