Quasqueton
First Post
I never actually used the official treasure type tables in the AD&D1 Monster Manual. I always just placed treasure as I judged appropriate. Compared to the treasure given in official, published AD&D1 modules, I was stingy. Judging from the treasure given in official, published AD&D1 modules, I figured I was probably stingy compared to the treasure type tables too. But I never really knew for certain.
I got curious recently about how the old AD&D1 treasure type tables worked. So I did some calculating and random rolling.
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To start with, I looked at Treasure Type A:
Calculating using a weighted average formula, total treasure value = 32,904.4 gp (not including magic item gp value)
Then I actually rolled on the charts:
Treasure Type A gives a 30% chance for "Any 3" magic items. Rolling within that 30% chance for the second record, I was disappointed to roll 2 potions on the full magic item chart
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Then I considered a standard orc lair:
From the AD&D1 Monster Manual:
ORC
NO. APPEARING: 30-300 [plus a couple or three dozen elite-types per the ratios in the MM listing]
TREASURE TYPE: Individuals L; C, O, Q (X 10), S in lair
Calculating using a weighted average formula, total treasure value = 5,626.7 gp (including individual treasure, but not including magic item gp value)
Then I actually rolled on all the charts:
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This experiment shows me that trying to figure averages for AD&D1 treasure types is pretty useless. The variation between the calculated averages and actual rolls, and between multiple actual rolls is just so vast.
I want to roll for Treasure Type H, next. All dragons but the lowly white have Treasure Type H. I'd love to roll 10 tests, to see a full spread of results, but rolling on all these charts is just so very complicated and time consuming. For instance, for that first Treasure Type A record, I rolled at least 46 dice (counting d% as 1 die). Forty-six dice! For one treasure hoard. For just the orc tribe populations, I rolled 30d10, twice.
Anyway, having done all this rolling and calculating, I thought I'd share the results with everyone here for discussion.
Quasqueton
I got curious recently about how the old AD&D1 treasure type tables worked. So I did some calculating and random rolling.
-------------------------------------------------
To start with, I looked at Treasure Type A:
Calculating using a weighted average formula, total treasure value = 32,904.4 gp (not including magic item gp value)
Then I actually rolled on the charts:
"Monsters" that have treasure type A: lich (1), locathah (20-200), bandits (20-200), giant squid (1), and troglodytes (10-100).Treasure Type A #1 (rolled results)
5,000 cp
3,000 sp
1,000 pp
32 gems (50gp x7, 55gp x5, 500gp x15, 1,000gp x5)*
15 jewelry (900gp x3, 1,000gp x3, 1,400gp x3, 3,000 x3, 5,000 x3)**
Total treasure value = 52,200 gp
Treasure Type A #2 (rolled results)
6,000 sp
5,000 ep
pipes of the sewers
potion of longevity
potion of flying
Total treasure value = 2,530 gp (not including magic item gp value)
* Gems were rolled up in groups of up to 5.
** Jewelry was rolled up in groups of 3.
Treasure Type A gives a 30% chance for "Any 3" magic items. Rolling within that 30% chance for the second record, I was disappointed to roll 2 potions on the full magic item chart

-------------------------------------------------
Then I considered a standard orc lair:
From the AD&D1 Monster Manual:
ORC
NO. APPEARING: 30-300 [plus a couple or three dozen elite-types per the ratios in the MM listing]
TREASURE TYPE: Individuals L; C, O, Q (X 10), S in lair
Calculating using a weighted average formula, total treasure value = 5,626.7 gp (including individual treasure, but not including magic item gp value)
Then I actually rolled on all the charts:
Notice the different results for the two orc tribes. I figure they must be from opposite sides of the trackOrc Lair #1 (rolled results)
164 orc warriors
10,000 cp
10 gems (50gp x5, 450gp x5)*
4 potions (plant control, healing, delusion, philter of love)
plus an average of 7 ep on each individual
Total treasure value = 3,124 gp (including individual treasure**, but not including magic item gp value)
Orc Lair #2 (rolled results)
157 orc warriors
1,000 sp
4 gems (100gp x4)*
3 jewelry (5,000gp, 7,000gp, 7,000gp)
7 potions (oil of slipperiness, sweet water, sweet water, giant strength [stone giant], polymorph self, giant strength [cloud giant], giant control [stone giant])
plus an average of 7 ep on each individual
Total treasure value = 19,999.5 gp (including individual treasure**, but not including magic item gp value)
* Gems were rolled up in groups of up to 5.
** I used the average for individual treasure -- I'm not about to roll 2d6 over 300 times.

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This experiment shows me that trying to figure averages for AD&D1 treasure types is pretty useless. The variation between the calculated averages and actual rolls, and between multiple actual rolls is just so vast.
I want to roll for Treasure Type H, next. All dragons but the lowly white have Treasure Type H. I'd love to roll 10 tests, to see a full spread of results, but rolling on all these charts is just so very complicated and time consuming. For instance, for that first Treasure Type A record, I rolled at least 46 dice (counting d% as 1 die). Forty-six dice! For one treasure hoard. For just the orc tribe populations, I rolled 30d10, twice.
Anyway, having done all this rolling and calculating, I thought I'd share the results with everyone here for discussion.
Quasqueton
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