Adaptation of elves. Lvl adjustment needed


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Sindar and Silvan elves (They are the same but living in different locations I think)

· +2 Dexterity, +2 Wisdom, +2 Charisma Maybe give a Negative stat? Like -2 Con?
· Medium-size
· Base speed 30 feet
· Low-light vision (30ft?)
· Immunity to sleep spells and enchantments and non-magical diseases. Sindar, as all Elves, are immune to aging. They do not sleep, meditating instead for about four hours every day.
· +2 racial bonus on Listen, Search, and Spot checks.
+4 racial bonus on Knowledge (Nature), and Perform (Sing) checks [Silvan] or +4 racial bonus on Craft (Make boats) and Profession (Sailor) [Sindar].+2 would be more in line with a +1 LA. Also, they are ALL REALLY GOOD Singers, or Boatmakers and Sailors? All of them?
· Lore skills are considered class skills.
. 1xDay Pass without trace.
. Inmunity to ghost fear (rembember in Middle Earth there is only human ghosts).
Will not wear medium or heavy armor maybe?
· Level Adjustment: +1

Noldor

· +2 Strength, +2 Dexterity, +2 Wisdom, +4 Charisma Maybe give a Negative stat? Like -2 Con?
· Medium-size
· Base speed 30 feet
· Low-light vision (30ft?)
· Immunity to sleep spells and enchantments and non-magical diseases. Sindar, as all Elves, are immune to aging. They do not sleep, meditating instead for about four hours every day.
· +2 racial bonus on Listen, Search, and Spot checks.
+4 racial bonus on Craft (Blacksmithing), and Appraise checks. +2 would be more in line with a +2 LA. Also, they are ALL REALLY GOOD Blacksmiths?
· Lore skills are considered class skills.
. 1xDay Pass without trace.
. Inmunity to ghost fear (rembember in Middle Earth there is only human ghosts).
. Inner Light: +2 saving throws of Fortitude and Will checks vs The Shadow (from any source).
Will not wear medium or heavy armor maybe?
· Level Adjustment: +2
 

Hi again!!

Yes, it could be a great idea to penalize wearing heavier armours than light, because they really need it to conserve its natural agility but to forbide them... I don´t know

About the racial bonus skills, the elves are all great in the skill they have bonuses. But I can down the bonus to +2.

About the constitution, all the elves are something like divine. They don´t have any physical flaws... But if they fit better to lvl adjustment +1 and +2 could be great!

Low light vision I think is always 30 feet :)

Thanks for your help to all!! Keep the comments comming :) please!
 

"Too powerful" he sez... sheesh. You want them to reflect their power in the stories, right? You have to pay the price. +7 LA isn't too much to demand for the power the Calaquendi get.

Yes, I have race info for the Atani, as well.
 

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@Wystan: Yes, pretty much all the Noldor were "friends of Aulë", and as such were all relatively skilled in the arts of crafting thigns from stone and metal.
 

Thank you Baronovan!

There are a lot of information here! But all the races are too powerful ç:) I think a lot of power can be dropped as trasmutation and many other things doesn´t exist in my particular Middle Earth Campaign.
Some of the human races have benefits above others like Northmen who has +2 bonus constitution and Cold-skinned... And for example, the late 3rd age Dunedain are normal humans.
ABout the elves, they have to distribute points among its ability scores... But is using the point cost? or is the bonus directly added to the ability?

Besides, I´m adapting magic in Middle Earth to be playable by a few classes, so the players can have some powers but not very strong.[Using Skills] (there is no wizards, but something similar but very less powerful than sorcerer).

This information is very useful. Thank you very much Baronovan. If you can share anything more I´ll thank you too very much ;) THX!!
 
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Fealak you could go down the Arcana Unearthed (or Unearthed Arcana for that matter ;)) route of having a basic elf race with LA+0 but that can take 3 racial levels (or more if you like, but I'd limit it to a maximum of 5) instead of class levels that make them more elvish!

This is somethng I've done in my campaign for all non-human player character races to help differentiate them from humans without making them too powerful to take at 1st level.
 
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Good idea!

I try to study that idea... But I will have to fix some things to make it fit to Middle Earth.
Thx for the new ideas!! I will post here when I have some time to study it :)
 

I'll only say it once more: they are not TOO powerful. They just fit a particular scale that overshadows your view of things. IF you want Fëanor to make the Silmarills, the Elves need to be about as powerful as I have them here. If you want the Numenoreans to have been trained by the Valar, see above.

Anyway, I have 40 of the Eldar already built, from Aegnor to Turgon, and I'm about 2/3 done with the stats for roughly 15 of the Atanatari. Since they'd be too powerful, though...
 

Fealak said:
ABout the elves, they have to distribute points among its ability scores... But is using the point cost? or is the bonus directly added to the ability?

They get their scores however you want (DMG point-buy, 3d6 straight down the line, I don't care) and then they get their inherent bonuses accordingly.
 

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