I am a bit concerned about some of the responses here.
There are first off all, a HUGE number of valid, well-thought-out arguments in support of 4e's changes. But the rest seem to be:
1) Flippant responses - I think the first two responses to this post were 'Yes', with a third upset that he got beat to the punch. Maybe this is weariness, or defensiveness...not sure.
2) Dismissal via house ruling: "If you don't like it, don't use it in your game" - - to me this is absolutely NOT an argument in support of the 4E design changes - - it's a sign that the rule IS problematic, and that the solution is to ignore it. This is fine with me, but if the stated goal is for new players to play D&D, are we expecting that these new player groups will know enough to ignore the bad rules? It sure seems like a LOT of responses from fans of 4E involve ignoring the section of the rules being discussed - this to me doesn't build confidence in the system.
3) Dismissal completely: "If you don't like it, go play something else" - I'm assuming people who use this type of line also believe that people who don't like what the government does should leave the country rather than express that view or attempt to make changes.
I have been trying to convince myself that I SHOULD buy 4E...had the books in my hand on Saturday, but just couldn't do it yet. I look to the
forum for information, and I make comments about things I don't think I like, but I'm hoping someone will eventually give strong arguments that remove all my concerns. These three types of response just push me back to other systems (and that's probably what the #3 crowd wants).
To get back on topic - I think that it is completely feasible that a wizard could get better at opening doors at higher level, but:
A) He would have to spend time doing just that - there's only so much you can get from just watching others do things...if I could get better at things by watching, I'd be the strongest man alive, an incredible guitarist and singer, and John Holmes.
B) the DEGREE to which the 4E rules seem to ramp up these checks seems way out of line.
I'm left with a feeling I've had a hard time expressing properly, right now the best way I can put it is that 4E has absolutely brought balance, but through homogeneity - everyone does everything about the same (just with different 'flavor' perhaps).
I've run D&D games where a character knew the date of his death - and therefore COULD NOT DIE until that date. It was one of the best campaigns I've ever run. I'm beginning to believe that we do story a disservice in our quest for 100% balance....I get that it makes a better tabletop game, though.