Lower level monsters become easier to hit and will hit you less often, and higher level monsters are harder to hit and will hit you more often. But yes, for even level monsters it's always about the same hit rate; however, if they didn't scale it like they do, a lv1 character and a lv30 character would have almost the same chance to hit a monster, and would have almost the same chance to be hit (assuming equal equipment and the same attacks).
Should a Lich Vestige (lv26 minion) and a Kobold Minion (lv1 minion) have the same chance to hit you and be hit? And if so, is it fine that a lv1 character kills a lv26 minion just as easily as a lv1 minion?What does getting hit have to do with anything. I thought Hit Points didn't do actual damage according to some. You have to block a good or a mediocre swing either way.![]()
....in fact, let's just simplify combat the rest of the way: Heads, the PCs win; Tails, the PCs win eventually. <= Captures all of D&D variability.It would also be possible to reduce the system to a d2, where heads you hit, tails you miss.
Should a Lich Vestige (lv26 minion) and a Kobold Minion (lv1 minion) have the same chance to hit you and be hit? And if so, is it fine that a lv1 character kills a lv26 minion just as easily as a lv1 minion?
Should a lv1 enemy Wizard's spells have the same chance to hit a lv30 Wizard as a lv1 Wizard?
Ultimately yes you could remove the half-level bonuses if you wanted to, it'd just make levels mean less and everyone would be dealing with lower numbers. It's kinda nice to see that at level 30 your skills are all notably higher (15 to each before all the stat bonuses are added up too), and that you're getting +23 to hit instead of +7, etc. (note: numbers are just random examples I pulled out of thin air).
You could argue that it's just an illusion of progress, but everything about levelling is, really. Lv1 vs Lv1 and Lv30 vs Lv30 are both going to be about the same win chance. In a way, nothing about levelling actually matters, so you could get rid of the whole system altogetherThe only actual advantage gained is higher levels vs lower levels, which the 1/2-level bonuses help to enhance.
....in fact, let's just simplify combat the rest of the way: Heads, the PCs win; Tails, the PCs win eventually. <= Captures all of D&D variability.