Adding Feats to AD&D

airwalkrr

Adventurer
Just suppose that you wanted to add feats to AD&D. Here is my proposed idea. Feats cost experience points to learn. The amount of XP a feat costs to learn is dependent upon the minimum level required for the prerequisites under 3.5. A feat costs half the amount of XP required to level up at the minimum level you could take the class. For example, a fighter can take weapon focus at 1st level. Therefore, to get weapon focus, a fighter would half to spend 1,000 XP. At low levels, the fighter would probably only have weapon focus with one weapon since the XP cost is relatively high at low levels, but upon reaching higher levels, the fighter could easily ditch 1,000 XP here and there to focus in several weapons. Weapon Specialization would cost 5,000 XP. Greater Weapon Focus would cost 62,500 XP! :eek:

Feats would be understandably rare, since they would slow one's level development. However, making them rare but available would be the goal. Obviously the idea would need a lot of kinks worked out of it because many feats work differently for different characters, but the basic idea of charging XP for feats... What do you think?
 

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I assume you mean 1st edition? Because 2nd edition: Combat & Tactics has feats but called them "special talents."

If you do mean 1st edition, I suggest using the above mentioned Special Talents. Just determine the prerequisites, class availability, and number of weapon proficiency slots they cost.
 

I prefer spending weapon proficiency slots for such things. It keeps it pretty well balanced, and since fighters get the most profs it gives them a little bit of a boost (since they can buy more feats).
 


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