• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Adding personal flavour to spells

I have to agree with most reactions here, but I take things one step further: Custom spell flavor should be the norm not the exception. All spells (except perhaps those blindly copied from scrolls/spellbooks) would logically have their own quirks depending on the mindset of the caster.
The differences dont need to be large (in fact most will differ only in the way they're described) but allowing them will make spells feel magical again. On top of that the players will have a new way to creatively customize their character and the DM will have a new way of dropping hints/creeping players out. ("Why yes the Hold Person spell from your friendly neighborhood cleric looks like a bunch of skeletal shackles.")
 

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