D&D 5E Adding proficiency to damage?

dave2008

Legend
I generally recommend this concept for "monsters" as it increases their damage. However, I could see reserving it for "brute" type monsters. For PCs, I am inclined to make it a fighter feature and maybe everyone else can get access to it via a feat. Maybe, if the fighter takes the feat they get double prof. bonus to damage?

EDIT: I've thought about it a little more and for simplicity sake I am on board with your proposal in the OP (and use it for PCS and monsters). I would probably do it a little different in my game, but for simplicity sake your proposal is elegant and makes a lot of sense.

EDIT 2: Go with your plan, but after thinking about it some more, I would make it a fighter feature for melee attacks in my games (and may do so when we start our next campaign). That is the niche I want for the fighter: #1 melee damage dealer.
 
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aco175

Legend
EDIT 2: Go with your plan, but after thinking about it some more, I would make it a fighter feature for melee attacks in my games (and may do so when we start our next campaign). That is the niche I want for the fighter: #1 melee damage dealer.
I like the idea to make fighters stand out a bit more. What about making it a favored weapon feature where they choose a weapon like longsword, to get the bonus on.

As for the idea of everyone getting to add this to damage, I'm not seeing where it would help make the game better/faster/smoother. It is another layer that may speed up combat some. Would it make more people play certain combos to min/max it- maybe. If that is what you are rewarding, that is what you will get.
 

dave2008

Legend
I like the idea to make fighters stand out a bit more. What about making it a favored weapon feature where they choose a weapon like longsword, to get the bonus on.
I like that idea.

Favored Weapon​

Choose a weapon you are proficient in, dagger, short sword, long sword, etc., as your favored weapon. When wielding this weapon you can add your proficiency bonus to your damage when you hit a target.
 

Would do it via fighting styles:
3 categories:
one handed melee weapons(unarmed included),
twohanded melee weapons,
ranged weapons

ranged and one handed weapons get prof bonus to damage,
2Handed weapons get 2×prof bonus to damage

You've just made Sharpshooter, PAM and GWM even more lucrative.
 

vincegetorix

Jewel of the North
I think that's a simple and elegant idea, helping with the fact that many of my players dont really understant why they apply Prof. Bonus on roll to hit, but not on damage rolls.

I'd keep it only for weapon attacks in using proficient weapons. Sure, the fighters and monks are the one who gain the most from it, but they sure need the extra love and a few damage bonus wont push them into OP territory, far from it.
 

Blue

Ravenous Bugblatter Beast of Traal
Not the be-all-end-all, just a facet, but 5e already has imbalances when one side has a much larger share of the action economy. Doing something like this to a horde of weak monsters might end up bringing up their power too much, and the flip side this would likely exasperate the party > solo foe issues that 5e has a problem with.
 

Blue

Ravenous Bugblatter Beast of Traal
I like that idea.

Favored Weapon​

Choose a weapon you are proficient in, dagger, short sword, long sword, etc., as your favored weapon. When wielding this weapon you can add your proficiency bonus to your damage when you hit a target.
This one is rather overpowered compared to Dueling style, and no one is complaining about Dueling.

The bonus starts the same but increases from there.
It can apply to non 1H weapons. And since none of the 2H or Ranged weapon fighting styles grant a bonus to damage, it will stack with all of them. Imagine either through Champion or multiclassing ending up with Archery for +2 to Hit and this for +PROF to damage. Combine with Crossbow Expert to get even more attacks.

In addition it falls for one of the traps of some earlier editions - locking characters into a specific weapon instead of just a general category. That means that DMs that give out random treasure may find that the Battleaxe +2, while identical to the longsword mechanically in every way, isn't something the character will use because they would lose this bonus. It leads to either requiring customization of items found which not every DM does, or leaving one character behind because they have very narrow focus on what they will use.
 

Blue

Ravenous Bugblatter Beast of Traal
Would do it via fighting styles:
3 categories:
one handed melee weapons(unarmed included),
twohanded melee weapons,
ranged weapons

ranged and one handed weapons get prof bonus to damage,
2Handed weapons get 2×prof bonus to damage
Mostly because of feats and features, but 2H weapons already are superior damage dealers. This grants yet another bonus to them. (And also penalizes the small races that can not use them effectively.)
 

Blue

Ravenous Bugblatter Beast of Traal
I'd keep it only for weapon attacks in using proficient weapons. Sure, the fighters and monks are the one who gain the most from it, but they sure need the extra love and a few damage bonus wont push them into OP territory, far from it.
I agree that fighters need love. But the one place they don't need it is damage - that's a place they already are at the top of the curve. More feats, quicker ASI advancement, good features around that, and at higher levels more attacks than any other martial.
 

dave2008

Legend
This one is rather overpowered compared to Dueling style, and no one is complaining about Dueling.
This is not a fighting style. It is just another class feature. It would stack with your fighting style. Though I did forger to clarify it has to be a melee weapon.
In addition it falls for one of the traps of some earlier editions - locking characters into a specific weapon instead of just a general category.
That is not a trap, but a feature for me. Though I think it does make sense to offer some type of re-training. I was just not sure how to word it.
 

Blue

Ravenous Bugblatter Beast of Traal
That is not a trap, but a feature for me. Though I think it does make sense to offer some type of re-training. I was just not sure how to word it.
Just like Monte Cook saw poor feats in 3.0 as a feature because it encouraged system mastery, it does not mean that's the general consensus. It's one of the things the Devs talked about way back when as something they avoided. They revisited it years later with a UA of weapon specific feats that they abandoned after feedback.
 

dave2008

Legend
Just like Monte Cook saw poor feats in 3.0 as a feature because it encouraged system mastery, it does not mean that's the general consensus. It's one of the things the Devs talked about way back when as something they avoided. They revisited it years later with a UA of weapon specific feats that they abandoned after feedback.
Sure, if your designing a game it is a bad idea. But I don't have to design a game, I just have to play with my group. That is why in several of my posts I said: go with the OP, but in my personal game...
 

MatthewJHanson

Registered Ninja
Publisher
The short-way of looking at this is: if you add you ability modifier to damage (either by default or a feature), you add your proficiency bonus (assuming you ARE proficient in the case of weapons).

Wizards would get the same +3 as rogues.
Maybe I'm not understanding how you're doing it, but from the edit on your OP, it sounded like you only got the bonus proficiency damage if you also added your ability modifier to damage. Most of the time wizards don't add ability modifier, so for most things they'd get no bonus to damage. Is that not your plan?

Yes there are things like empowered evocation, but that's 10th level for one subclass. Or the wizard could choose to throw darts at their enemy, but most wizards I've seen or played don't do that in 5e.
 

Stormonu

Legend
I like that idea.

Favored Weapon​

Choose a weapon you are proficient in, dagger, short sword, long sword, etc., as your favored weapon. When wielding this weapon you can add your proficiency bonus to your damage when you hit a target.
Sounds like the old “Weapon Specialization” rules almost.

Not that‘s a bad idea, but an alternative would be to work it into the fighting styles; weapons in your style add proficiency to damage. It’s a little broader and prevents some of the issues with weapon specializing being great until you’re specialized in Longsword and a magic Scimitar of Speed shows up in a treasure pile. Would have to do something for Defense and Protection, though - perhaps subtract your proficiency from damage as (part of) a reaction if hit?
 

DND_Reborn

Legend
Maybe I'm not understanding how you're doing it, but from the edit on your OP, it sounded like you only got the bonus proficiency damage if you also added your ability modifier to damage
Yes, that is the idea but I missed part of it when I edited the OP and I have updated it. The part that was missing is this:

"if you make an attack roll"

So, weapons and spell attack cantrips would benefit from this. Guiding bolt would also benefit, but magic missile wouldn't, etc.

That does favor spell attack cantrips vs. spell save for damage cantrips, so I am not sure how I want to handle that.

Or the wizard could choose to throw darts at their enemy, but most wizards I've seen or played don't do that in 5e.
LOL that is too bad, it is one of my favorite things about D&D. ;) (My very first PC was a magic-user named "Dartson" because he threw darts.)
 

DND_Reborn

Legend

Favored Weapon​

Choose a weapon you are proficient in, dagger, short sword, long sword, etc., as your favored weapon. When wielding this weapon you can add your proficiency bonus to your damage when you hit a target
This was something we had (similar to it) in our Mod but it was fighters only and they used half proficiency bonus, not full. Since we added foci (ability, combat, magic), we ended up dropping it for Consistent Attack (whenever you take an action other than Attack, you can use your bonus action to make a weapon attack).
 

IvyDragons

Explorer
Quick thought/ question: do you think adding proficiency bonus to damage would be too much?
I mean its like giving someone a +3 weapon at level 3. What does that do to CR, to balance vs everything else. The impact could be huge for the general community. But if you want to do it at your table, sure why not.
 

DND_Reborn

Legend
I mean its like giving someone a +3 weapon at level 3.
I see your point but it isn't really.

Level 3 proficiency bonus is +2. And you already get that on your attack rolls...

For instance, with STR 16 you would go from +5 attack +3 damage to +5 attack +5 damage. Giving them a +3 weapon would be +8 attack and +6 damage...

+5/+5 vs. +8/+6 is a big difference.

Anyway, I am not saying it would change things, but not quite as much as you're implying. 🤷‍♂️
 

dave2008

Legend
This was something we had (similar to it) in our Mod but it was fighters only and they used half proficiency bonus, not full. Since we added foci (ability, combat, magic), we ended up dropping it for Consistent Attack (whenever you take an action other than Attack, you can use your bonus action to make a weapon attack).
Favored Weapon was intended to be a fighter feature in my example.
 

hungrymouth

Villager
I have it in my game. But via Feat. I tweaked the horrible Weapon Master Feat from:

+1 to Str or Dex
4 Proficiencies in weapons you choose

To

+1 to Str or Dex
Choose 1 weapon you are Proficient with, you may add your Proficiency modifier to damage rolls made with this weapon.

1. The players that want it get it
2. You dont need to update the rest of the game since they bought/paid for it.
3. You get rid of a stinky feat.
 

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