dave2008
Legend
I generally recommend this concept for "monsters" as it increases their damage. However, I could see reserving it for "brute" type monsters. For PCs, I am inclined to make it a fighter feature and maybe everyone else can get access to it via a feat. Maybe, if the fighter takes the feat they get double prof. bonus to damage?
EDIT: I've thought about it a little more and for simplicity sake I am on board with your proposal in the OP (and use it for PCS and monsters). I would probably do it a little different in my game, but for simplicity sake your proposal is elegant and makes a lot of sense.
EDIT 2: Go with your plan, but after thinking about it some more, I would make it a fighter feature for melee attacks in my games (and may do so when we start our next campaign). That is the niche I want for the fighter: #1 melee damage dealer.
EDIT: I've thought about it a little more and for simplicity sake I am on board with your proposal in the OP (and use it for PCS and monsters). I would probably do it a little different in my game, but for simplicity sake your proposal is elegant and makes a lot of sense.
EDIT 2: Go with your plan, but after thinking about it some more, I would make it a fighter feature for melee attacks in my games (and may do so when we start our next campaign). That is the niche I want for the fighter: #1 melee damage dealer.
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