DND_Reborn
The High Aldwin
Quick thought/ question: do you think adding proficiency bonus to damage would be too much?
Two reasons for this, neither vital though, is 1) your damage modifier (ability + proficiency) would equal your attack modifier in most cases, and 2) I have one player who for the longest time kept wanting to add the PC's proficiency bonus to damage!
Now, preferably this would be a universal change--creatures would get it as well, which could be scary (especially at lower levels), but it could be a PC-only thing (though admittedly I am loathe to do that...).
Finally, I could be nit-picky and make it martials only for weapons, casters only for attack spells or something, but I would like to keep it as simply and clean as possible.
Thoughts?
EDIT: To be clearer since there is some confusion:
The short-way of looking at this is: if you make an attack roll or add you ability modifier to damage (either by default or a feature), you add your proficiency bonus (assuming you ARE proficient in the case of weapons).
Examples:
Potent Cantrips- Yes
Guiding Bolt- Yes
Magic Missile- No
Fireball- No (Note, a feature like the Sorcerer's Elemental Affinity would allow you to add your CHA mod to one target would also allow adding your proficiency bonus to that same target.)
Weapons- Yes, if proficient
Two reasons for this, neither vital though, is 1) your damage modifier (ability + proficiency) would equal your attack modifier in most cases, and 2) I have one player who for the longest time kept wanting to add the PC's proficiency bonus to damage!
Now, preferably this would be a universal change--creatures would get it as well, which could be scary (especially at lower levels), but it could be a PC-only thing (though admittedly I am loathe to do that...).
Finally, I could be nit-picky and make it martials only for weapons, casters only for attack spells or something, but I would like to keep it as simply and clean as possible.
Thoughts?
EDIT: To be clearer since there is some confusion:
The short-way of looking at this is: if you make an attack roll or add you ability modifier to damage (either by default or a feature), you add your proficiency bonus (assuming you ARE proficient in the case of weapons).
Examples:
Potent Cantrips- Yes
Guiding Bolt- Yes
Magic Missile- No
Fireball- No (Note, a feature like the Sorcerer's Elemental Affinity would allow you to add your CHA mod to one target would also allow adding your proficiency bonus to that same target.)
Weapons- Yes, if proficient
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