Recharged and Readied!
Greetings...
This is an interesting idea. It is one that I probably would not use in my own campaign, but it is definatly and idea with merit for those that are more into the power game scene.
I do have a couple of suggestions, though, that may be of merit.
1 - Second Wind. Second wind is really a "recharge" in and of itself. You could easily allow recharging abilites to coast in on a second wind with a roll (maybe even something like: recharge encounter
; recharge daily
). Alternately, you could permit the player to automatically recharge an encounter power by forfeiting the normal benefits of using Second Wind. Maybe give Daily powers a chance to recharge on a
instead of just
.
In short, using Second Wind should be allowed to come into play somehow.
2 - Action Points. With your players having so many action points to use, letting them use it to gain a chance to recharge an encounter or daily sounds like a great way to go. I may even go a more complex route.
Allow the players to spend an AP to attempt to recharge an encounter or daily. Encounter
and Daily
. Give a +1 bonus if the power that they are attempting to recharge was used in the same encounter (or reverse this and give a bonus if it is a power that was used in a different encounter). Perhaps even give the player a +1 bonus if their only action that turn is a recharge attempt (or couple it with "total defense").
3 - Recharge as a Standard Action. Allow a simple recharge attempt for an encounter ability as a Standard Action. The recharge occurs on
only, and dailies couldn't be recharged in this fashion.
Daily Powers, I would rule, can only be recharged once during the day. Encounter powers could only be recharged once per encounter.
(As an aside, in order to attempt to stop the "15 minute work day", I rule that in order to gain the effects of an extended rest, you must wait a period of time equal to the rest. If you want "multiple extended rests" though the day, you have to take a "daily rest"... and I guarentee that the critters you are preparing for aren't going to be idle during that time.)
Just my two cents.
Until that time...
Greetings...
This is an interesting idea. It is one that I probably would not use in my own campaign, but it is definatly and idea with merit for those that are more into the power game scene.
I do have a couple of suggestions, though, that may be of merit.
1 - Second Wind. Second wind is really a "recharge" in and of itself. You could easily allow recharging abilites to coast in on a second wind with a roll (maybe even something like: recharge encounter






In short, using Second Wind should be allowed to come into play somehow.
2 - Action Points. With your players having so many action points to use, letting them use it to gain a chance to recharge an encounter or daily sounds like a great way to go. I may even go a more complex route.
Allow the players to spend an AP to attempt to recharge an encounter or daily. Encounter



3 - Recharge as a Standard Action. Allow a simple recharge attempt for an encounter ability as a Standard Action. The recharge occurs on

Daily Powers, I would rule, can only be recharged once during the day. Encounter powers could only be recharged once per encounter.
(As an aside, in order to attempt to stop the "15 minute work day", I rule that in order to gain the effects of an extended rest, you must wait a period of time equal to the rest. If you want "multiple extended rests" though the day, you have to take a "daily rest"... and I guarentee that the critters you are preparing for aren't going to be idle during that time.)
Just my two cents.
Until that time...