Dragonhelm
Knight of Solamnia
We've talked some about Mystara of late and what makes it different. I thought I'd expand the topic some and talk about those vanilla settings and how to make them stand out from each other.
I think Chris Perkins makes an excellent point about how settings should have their own hook. When you look at settings like Eberron, Ravenloft, Spelljammer, Planescape, Dark Sun, and so on, you see settings that have their own feel. You can just look at the art and know you're in that world.
Yet settings like the Forgotten Realms, Greyhawk, and Mystara all seem to blend in together. You can easily transplant materials from one setting and move them into another.
Now, I think there should be one vanilla setting from WotC, and the Realms fits the bill the best, IMO. After all, many D&D fans like some straight-up fantasy, and that's all cool. However, you can't market two different vanilla settings successfully unless each one has its own unique hook. When I look at Greyhawk, I see a lot of nostalgia value and some cool NPCs, but there isn't much there that makes it stand out.
As for 3pp, I can understand them wanting vanilla settings, but I don't think that does them any favors. How is Erde/Aihrde (sp?) from Troll Lord Games any more enticing than any other vanilla setting?
How can companies make their vanilla settings stand out? How can WotC take brands like Greyhawk and Mystara and give them their own spin so that they're marketable and don't compete directly with the Forgotten Realms?
I think Chris Perkins makes an excellent point about how settings should have their own hook. When you look at settings like Eberron, Ravenloft, Spelljammer, Planescape, Dark Sun, and so on, you see settings that have their own feel. You can just look at the art and know you're in that world.
Yet settings like the Forgotten Realms, Greyhawk, and Mystara all seem to blend in together. You can easily transplant materials from one setting and move them into another.
Now, I think there should be one vanilla setting from WotC, and the Realms fits the bill the best, IMO. After all, many D&D fans like some straight-up fantasy, and that's all cool. However, you can't market two different vanilla settings successfully unless each one has its own unique hook. When I look at Greyhawk, I see a lot of nostalgia value and some cool NPCs, but there isn't much there that makes it stand out.
As for 3pp, I can understand them wanting vanilla settings, but I don't think that does them any favors. How is Erde/Aihrde (sp?) from Troll Lord Games any more enticing than any other vanilla setting?
How can companies make their vanilla settings stand out? How can WotC take brands like Greyhawk and Mystara and give them their own spin so that they're marketable and don't compete directly with the Forgotten Realms?