RangerWickett
Legend
One thing I have considered, though, is using a suite of colored chips I can put under monster mini, which would represent different poises.
The default poise is Alert, which lets you make opportunity attacks. If there's no chip under their mini, they're alert. But at the end of their turn they can choose instead:
Bind (black): They can use a reaction to make a special grab - called a Bind - against a creature that either attacks them or moves out of their threatened area. A bind is temporary. It only lasts until the end of that creature's turn, and cannot be sustained. But a bound creature has disadvantage on attacks, in addition to being unable to move.
Commit (green): They can take no reaction, but they choose a creature they can see and one of their weapons. On their next turn, they have advantage the first time they use that weapon to attack that creature.
Defend (white): They can use a reaction to make an attack that's targeting someone within 5 ft instead target them.
Evade (blue): They can use their reaction to move 5 feet when attacked. If they move out of reach of a melee attack, the attack has disadvantage. If they move to cover, they get to benefit from the cover. (This one I still need to playtest. Not sure if it works.)
The default poise is Alert, which lets you make opportunity attacks. If there's no chip under their mini, they're alert. But at the end of their turn they can choose instead:
Bind (black): They can use a reaction to make a special grab - called a Bind - against a creature that either attacks them or moves out of their threatened area. A bind is temporary. It only lasts until the end of that creature's turn, and cannot be sustained. But a bound creature has disadvantage on attacks, in addition to being unable to move.
Commit (green): They can take no reaction, but they choose a creature they can see and one of their weapons. On their next turn, they have advantage the first time they use that weapon to attack that creature.
Defend (white): They can use a reaction to make an attack that's targeting someone within 5 ft instead target them.
Evade (blue): They can use their reaction to move 5 feet when attacked. If they move out of reach of a melee attack, the attack has disadvantage. If they move to cover, they get to benefit from the cover. (This one I still need to playtest. Not sure if it works.)