Additional Fighting Styles

I Updated my first post!

Inexplicable
for Fighter, Paladin, and Ranger
You gain a half proficiency bonus to saving throws you do not have proficiency in. (I actually do not like this one but at least this seems more balanced now.)
Wow, that is now far too strong, maybe just for one save... but even then, I think straight bonuses are better for fighting styles then those which change over time.

Fast Movement
for Fighter, Paladin, and Ranger
Your speed increases by 10 feet while you aren't wearing heavy armor or encumbered.
I had thought about that at one point to, but it just doesn't feel like a fighting style. Maybe I would give that at most just to Ranger, but I think it might be better to make that an feature for some Ranger Archetype.

Toughness
for Fighter, Paladin, and Ranger
Your Hit Die increases to 1d12 (or 7) + your Constitution modifier. A fighter with the champion subclass whom selects Toughness fighting style with their Additional Fighting Style feature gains +9 HP and uses his d12 (or 7) from there on out.
Feels quite strong, but I will contemplate about it.
 
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