Level Up (A5E) Adept and Berserker maneuver progression is different. Why?

xiphumor

Adventurer
Just looking for insight into the design here. Most if the classes follow a discernible pattern as to when they get higher level maneuvers:

Rangers and Marshals are the default “Full Martials” with Fighters being identical except for receiving 1st Degree maneuvers at Lvl 1 instead of Lvl 2. Otherwise they all gain access to new maneuvers at the level before a PB increase (4th, 8th, 12th, 16th)

Rogues and Heralds are “Half Martials” which makes sense because they get tons of skills and spellcasting respectively. They move up at the same levels the Arcane Trickster and Eldritch Knight received new spell levels (7th, 13th, 19th). (Savants also follow this pattern if they learn maneuvers.)

And then there’s Adepts and Berserkers. Adepts start normal and then slow down (4th, 8th, 13th, 17th) while Berserkers start slow, speed up, then slow down again (5th, 9th, 12th, 17th).

Morrissey has commented that each class was crafted separately and that symmetry was never a design goal, but I don’t yet see why Adepts and Berserkers were crafted this way. I have no objections, but I like understanding the design philosophy.
 

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Morrus

Well, that was fun
Staff member
Just looking for insight into the design here. Most if the classes follow a discernible pattern as to when they get higher level maneuvers:

Rangers and Marshals are the default “Full Martials” with Fighters being identical except for receiving 1st Degree maneuvers at Lvl 1 instead of Lvl 2. Otherwise they all gain access to new maneuvers at the level before a PB increase (4th, 8th, 12th, 16th)

Rogues and Heralds are “Half Martials” which makes sense because they get tons of skills and spellcasting respectively. They move up at the same levels the Arcane Trickster and Eldritch Knight received new spell levels (7th, 13th, 19th). (Savants also follow this pattern if they learn maneuvers.)

And then there’s Adepts and Berserkers. Adepts start normal and then slow down (4th, 8th, 13th, 17th) while Berserkers start slow, speed up, then slow down again (5th, 9th, 12th, 17th).

Morrissey has commented that each class was crafted separately and that symmetry was never a design goal, but I don’t yet see why Adepts and Berserkers were crafted this way. I have no objections, but I like understanding the design philosophy.
Morrissey is the lead singer of The Smiths! I prefer to be called Russ or Morrus. :)

However, the answer isn’t going to change from when you asked this on Facebook. There isn’t a reason to make them not symmetrical; there simply isn’t a compelling reason to make them symmetrical.
 

xiphumor

Adventurer
Very well then. From your phrasing on FB it sounded like someone had a specific reason to make them asymmetrical and used their freedom to do so. Ergo why I asked again. If there isn’t a reason, I’ll feel weird about it, but I’ll get over it.

And apologies about the name. I copied what I saw on FB.
 

When I asked, they said it was intentional. (I'm don't know what the intended benefit is.) Since the asymmetry drives one of my players a little crazy, I just decided to put them onto the standard full progression for my game.
 

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