Adept of the Smoke and Mist (the ultimate second hand smokers)

Quetzocoatl

First Post
I think I have posted this on the ENworld boards before, but with the forum change and all, I wanted to reintroduce it. Oh well, its weird, so please review. I know some of these abilities seem over the top, but as it doesn’t provide + spellcasting, I think (I think…:p) it sorta balances out.

Adept of Smoke and Mist

A chill passed over his body, and for some reason, Chey knew it wasn’t because of the cold. Yet as he crouched in the shadow of the boulder, the winter’s night bit at the dirty man harder than ever. He could hear the footsteps of his quarry; a slow, hobbling, shuffle. Chey’s conscience protested to his plans, telling him that robbing an old man was wrong, no matter what. His stomach, however, whispered (or grumbled) another protest: hunger, while his skin screamed for haven from the night and the frost. Yes, Chey acknowledged that taking this weary traveler’s money was not right, yet he knew that the few coppers the man had would keep him living a few more nights, perhaps getting him away from this blasted cold for a while, at least. He had spotted this lone traveler a few miles back, and had trailed him until here, where the road bent away from his hiding place, this rock. The old man was a peculiar one, though he wore fine enough clothes, he was alone, traveling on this long road in this frigid dead of night. Chey did not try to think to much about how easy this was going to be, such thoughts made his conscience sound off louder than ever

The footsteps were getting louder, just a few more paces and his prey would be here. Chey drew his blade, praying that no blood would be shed this night. There: the old man strode past the boulder, oblivious to Chey’s presence. The man’s back was to him now; it was Chey’s time to strike. Without another thought, the concealed brigand leapt forward, dagger glistening in one hand as the other reached to cover the old man’s mouth. The elder didn’t struggle, and the thief soon had his blade positioned above the man’s throat. ‘Don’t make a move, old one, or I promise you, this dagger this dagger will find your flesh’ Chey threatened in a harsh whisper.

Just as Chey was about to reach for the man’s purse, something happened. There was a sound like that of a sudden gust of wind, and the man was gone from Chey’s grasp. Its not that he had disappeared from sight, rather that the pressure under the brigand’s knife was gone, and the hand over the man’s mouth was going
through the man. Chey didn’t have long to ponder this phenomena, as something, akin to a thick fog, blinded his vision. ‘What trickery is this?,’ Chey exclaimed to the strange mists, his hands still groping for the person that was but an inch in front of him not three seconds ago. The gray mists began to change color, darkening, as if night was once again falling. The air was thick now, and as Chey breathed in, he felt a tightening in his lungs, as though he was not getting enough oxygen. Thoroughly frightened now, Chey turned and ran, hoping to escape this hellish smoke, yet felt short of breathe as he took the first step. His foot caught on something on the ground, something he could not see, and he stumbled to the ground. The hard chill of the night was gone now, replaced by a strange heat, and the air felt hot as Chey gasped for breathe. Yes, the haze was definitely heating up;, the terrified man broke out in a sweat. His eyes stung with the scalding heat of the smoke, and he could feel his skin blistering. Chey struggled to get up, yet could not, the enormous heat and lack of breathable air had sapped his strength. His body was charring, blackening, as though placed in a boiling cook pot. He tried to scream in agony, but his throat was too parched. And as Chey squirmed on the floor, moments away from death, he thought he saw a face, worn with age, staring at him through the soot, whispering in silence ‘At least I saved you from the cold.’

A strange guild of magi, the Adepts of Smoke and Mist are masters of a mysterious form of Shapechange: that of the mists. Whispered rumors speak of adepts transforming into wisps of smoke in order to infiltrate seemingly secure areas, while others tell of wizards transforming into scalding steam or asphyxiating foes. All who have encountered adepts are wary of any fog bank or camp fire they come across, for these are all places where an adept of smoke and mist could lurk. It is said that the founders of the guild were actually Belkers and Smoke Paramentals, and indeed, such creatures have close ties with the guild. Adepts are primarily wizards and sorcerers, however mulitclassed rogues, bards and monks find the skills of the guild invaluable tool in stealth. A few clerics of wind and water gods also join the guild.

Requirements:
Move Silent: 3 ranks
Intuit Direction: 2 ranks
Knowledge (Arcana): 6 ranks
Spellcasting: Must be able to cast Obscuring Mists, Fog cloud, and Gaseous Form.
Feats: Blindfight, Sculpt Spell, Widen Spell, Spell Focus (transmutation)
Rites of Smoke and Steam: In order to become an Adept, a prospective member must undergo a number of secret tests known as the Rites of Smoke and Steam. Although the details are unknown (read: DM tailors), it is generally agreed that it involves long periods of time in scalding stem and suffocating smoke.

Class Features:

HD: d4
BAB: as loremaster
Good Saves: Will
Proficiencies: No new
Skills: Alchemy, Concentration, Craft, Hide, Knowledge (arcana), Intuit Direction, Move Silent, Profession
Skill Points: 2 + intelligence modifier

Lvl—Special---------------------Spellcasting
1-----Mistform, Smokeclaws-
2-----Hidden in Mists----------+1 existing class
3-----Hidden in Fog------------
4-----Stinking Cloud-----------+1 existing class
5-----Pea Soup-----------------
6-----Friends of the Fumes---+1 existing class
7-----Murderous Mists---------
8-----Acid Cloud----------------+1 existing class
9-----Incendiary Cloud--------
10---Master of the Mists------

Mistform (Su): The basis of the most of the adept’s other powers, he can make his body into pure mists for ten minutes per level per day. This time need not be used all at once, and activating and deactivating it is a standard action that does not provoke AoOs. While in this form, the adept has fly speed 20 and perfect maneuverability. While in mistform, the adept gains thhe [air] subtype. This is in all other ways identical to the spell Gaseous Form as cast by a caster of the Adept’s level.

Smokeclaws (Ex)*: While in Mistform, the adept can enter a creature’s lungs via respiration and wreak havoc from within the body. The adept moves into the square of a medium-sized creature or smaller without provoking AoOs. The target creature must make a fortitude save (DC 14) or inhale the adept. Every round inside the creature, the creature must make a fortitude save (DC 10 + ½ adept level). If successful, the creature coughs out the adept. If unsuccessful, the creature takes 1 point of temporary constitution damage. While inside a creature, the adept may not use any of his other abilities normally available while in Mistform (marked with a ‘*’). If his Mistform duration runs out, or he solidifies on purpose, he is immediately shunted out of the body to the nearest free location, and both parties take 3d6 damage from the trauma (Fort DC 15 half).

Hidden in Mist (Su)*: While in Mistform, the adept may create an Obscuring Mists effect centered on himself as a caster of his level at will. While using this ability, the adept gains the [water] subtype (in addition to all others).This ability may be activated and deactivated as a full round action.

Hidden in Fog (Su)*: At third level, the Adept can upgrade his Hidden in Mist’s Obscuring Mist to a Fog Cloud for one minute per adept level per day (these minutes need not be used all at once). The adept keeps the [water] and [air] subtype when using this ability.

Stinking Cloud (Sp)*: At fourth level, the Adept can turn himself into noxious vapors as per the spell Stinking Cloud as a caster of his level for four rounds per adept level per day (these rounds need not be all used at once). The spell is centered on the adept himself, and the ability only functions while in Mistform. The adept is immune to the effects of this ability.

Pea Soup (Su)*: At fifth level, the adept can actually surround himself with fog as thick pea soup. Whenever he uses his Hidden in Fog ability, he may opt to make the effect that of a Solid Fog spell.

Friends of the Fumes (Su): At sixth level, the Adept may summon creatures associated with smoke, steam, and mist as per a summon monster spell cast by a caster of the Adept’s level once per day. The adept chooses from the following list: 1 Belker; 2 Large Smoke Paramentals; 1d4+2 Medium Smoke Paramentals; 1d4+2 Steam Mephitis; or 2d4+2 small Smoke Paramentals.

Murderous Mists (Sp)*: At seventh level, the adept can cause himself to become blinding, scalding, steam. This ability functions for three rounds per adept level per day, and this time need not be used all at once. The steam had a radius of 30 feet and a height of 20 feet. Anyone within that enters cloud takes 2d6 fire damage and is permanently blinded (Ref DC 10 + adept level, half damage and no blindness). Every round after entering, they take 1d6 fire damage unless they make another successful reflex save. The cloud provides ¼ concealment to all within it. When used in this way, the adept is immune to the effects of the spell. This ability is usable only when in Mistform. While using this ability, the adept gains the [water] and [fire] subtypes while retaining the [air] one.

Acid Fog (Sp)*: At eighth level, the adept can cause the mists surrounding him while in Mistform to be filled with deadly, corrosive, acid. For two rounds per adept level per day (not necessarily all at once), the adept can create an Acid Fog effect centered on him while in mist form as a caster of his level. The adept is immune to the effects of this ability.

Incendiary Cloud (Sp)*: At ninth level, the adept can transform himself into a burning smoke and soot, duplicating and Incendiary Cloud effect centered on the adept that lasts for one round per level. This ability functions only while in Mistform, and when used in this way, the adept is immune to the effects of the spell. While using this ability, the adept has the [fire] and [air] subtype.

Master of the Mists (Ex): At tenth level, the Adept of Smoke and Mists is the master of his art, and even when not in Mistform, his body is partially vaporous. In essence, when not in Mistform, the adept is under the effects of a Blur spell. While in Mistform, his speed is doubled.

*usable only when in Mistform.

NEW FEAT: Mist Sense
You can magically 'feel' through the surrounding mists while in mistform.
Prerequisites: Wis 13+, Mistform class ability, Hidden in Mists class ability
Benefit: While in mistform and using your Hidden in Mists ability, you are considered to have Blindsight within the range of the Obscuring Mists effect.
 
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Yet another Excellent prestige class, It doesn't seem that overpowered, mainly because of the lack of spellcasting progression or combat abilities.

However, adding the fire subtype when in Muderous Mists and Incendiary Cloud may not be a good idea because of the immunity to fire and the double damage from cold.

Also, can you use multiple abilities at once, such as using Murderous Mists, Incendiary Cloud, Pea Soup, and Sinking Cload at once.

Also, I really like the short story at the beginning, it illustrates the classes's powers and turns what could have been a rather dry read into an exciting one.
 

Ooohhh 'excellent'. I don't hear that one often. Thank you. :D

The reason for adding the fire subtype is that it seemed to make sense. If your turning into a giant mass of burning gas (I'm a poet, wouldn't ya know it? ;)), you'de better be immune to fire.

Yes, nothing prevents you from being a giant cloud of stinky mist. I don't think thats too overpowered, but I'd like to hear other peoples' opinions.

Thanks for the compliment on the flavor text as well!
 

This is nice, my only thought is that the lack of spellcasting would hurt, but its not much to cut out abilities and maybe have 1 every two levels with constant spell progression. What do you think? Don't take this as a sign that I don't like the class, its just that they appear to have these cool mist/fog abbilities but not much else...

overall good work, your flavour text is excellent as DM said, keep up the good work.
 

by looking at it, it seems real neat.

YOu need to by atleast a 5th level wizard or 6th level sorcerer to qualify right?

I would be interested to see how it play tests.

One question: Can the special abilities be dispelled?
 

Heck, the class is underpowered if anything. I would give them +1 spellcasting level every other level, flat-out. That would make it worthwhile to take. In its form right now, no way.
 

First off, thanks for all the feedback and compliments.

UD: I don't want to take away any abilities, but I may grant spellcasting at third, sixth and ninth levels if I get a positive responce to that idea.

Trentonjoe: Yep, 5th or sixth (clerics with the water and air domains can qualify as well). It hasn't been playtested to my knowledge (others that have seen it on other boards may be using it), but I'm sure it'de make an interesting NPC encounter. As for dispelling, i'd just follow the rules for supernatural and spellike abilities.

TwoSix: I agree in most situations, it is underpowered. I'll probably give them spell casting at third, sixth and ninth levels, as long as no one is adverse to doing so.

Thanks again!
 


Lvl—Special
1-----Mistform, Smokeclaws
2-----Hidden in Mists
3-----Hidden in Fog
4-----Stinking Cloud
5-----Pea Soup
6-----Friends of the Fumes
7-----Murderous Mists
8-----Acid Cloud
9-----Incendiary Cloud
10---Master of the Mists

[/B]


Lets see how balanced this is.

If compared to the wizard class (which is the easiest way to get to the PrC) the HP, skills, BAB, saves are all the same. He would lose the bonus feat every 5 levels.

When the character qualifies at 5th level lets see what happens.

6th level

Trades one additional 2nd and third level spell for the ability to cast Gaseous Form for 5 times the duration and the ability to do Con damage in that form. (Adavantage Adept)

7th level

Trades an additional 1st level spell and access to 4th level spells for Obscurring Mist while in Gaseous Form (Big Adavntage Wizard)

8th Level

Trades a 3rd and a 4th for Fog Cloud while in Gaseous form. (Big Advantage Wizard)

9th level

Trades a 2nd, and access to 5th level spells for Stinking CLoud in Gaseous Form (Again, Big advantage wizard)

10th

Trades a 4th and 5th (plus the bonus feat) for Solid Fog ( a 4th level spell) (+ Wizard)

11th

Trades a 3rd level spell and access to 6th level spells for a Monster summoning 6.5 (not quite a 7 but better than a 6). (this one might be equal)

12th

Trades a 5th and 6th for an ability that is probably a 5th level spell (+wizard)

13th

Trades one 4th and access to 7th level spells for Acid Fog a 6th level spell (+ wizard)

14th

Trades a 6th and 7th for Incendiary Cloud an 8th level spell (Probably advantage adept)

15th

A bonus feat plus a 5th level spell and access to 8th spells for a Persistant Blur ( a 6th level spell) and double move while in gaseous form. (advantage wizard but not much)


I hope you understand what I'm trying to say but bsically I dont think a +1 caster level every 2 or three levels would be a bad idea if you wanted to make this a viable option for PCs.

If this is strictly an NPC class I think it is probably fine as is. If it is a NPC the situational advantage of when you use it will probably be enough to make it an effective opponet.

Done.
 

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